overtyped wrote:If now you say that the character ages even while logged off, then it would just rape the casuals that only play a couple hours a day.
Of course it would apply when a character is logged off.
Why would it rape casuals?
It's pretty easy even for a casual to grab some curios and run them.
If its "required" to be a hardcore player just to maintain a character that is capable of doing more than non-basic things, then we can ease the grind necessary to get a moderately capable character.
Death from old age doesn't cap progression, it in fact necessitates it.
Here are some more points:
-It will make maintaining alts less desirable (They will die, and therefore you can't have a permanent factory of backup fighters and/or craftsmen that you entirely shield from PvP and therefore last forever.)
-It will allow players who join later in a worlds cycle to get into the game more quickly
-It reduces the "entry-grind" for experienced players who have lost their original characters, no longer needing to spend months developing a character that will be able to even move the combat bar on a titan.
-It will stop certain content from becoming obsolete (Bears, Deer, all forms of hunting will no longer become trivial in the "late-game.")
-It will cause extremely high quality items to be exceptionally rare, as players will only have a short window of age where they hit their "peak" of skill and attributes to produce them.
-Because of the above points, trade will become more important, and one player will be exceedingly less likely to singlehandedly produce everything they need by themselves.
-This will in turn increase the social aspect of the game, favoring larger communities over super-neckbeard hamlets.
I think you are just afraid of losing your ridiculous no-life grind crutch on 2k UA.
Sounds like some Q.Q that Jorbtar would enjoy.
Last edited by Robben_DuMarsch on Mon Feb 02, 2015 6:31 pm, edited 1 time in total.