loftar wrote:Seizure wrote:Have you guys taken another look at the old civilization mechanic?
I'm considering it from time to time, but I haven't found a formulation that I'm happy with yet.
I don't quite like how all animals around the world start out at level X and then decrease only when civilization is built up. It seems to me that for this mechanic to work more properly there should be some form of "seeds" of civilization (probably coinciding with where new characters start playing), but I'm very much not sure about what kind of shape or form they should have or how they should interact with the building up of civilization.
they should start at level 1 and grind stats like the rest of us