Chakravanti wrote:At least as a temporary measure, draw up the current stuff as a series of half a dozen sprites that fit on half the tile and then make it two sprites for the wheat please.
Wheat does seem to lag a lot more than the other crops. It does also seem to be the fastest growing field?
Having some sort of "alternate wheat" option would be interesting. Even just to see what affect it has on the lag. If it has none, then obviously something else other than drawing the sprites is the cause.
Chakravanti wrote:Do this at LEAST until you can figure out wtf is causing this game to lag so badly and consume so many resources to begin with.
Well... It is built in Java...
I know someone on a quad-core processor with the same RAM as me who gets worse lag than I do, even though I'm only on a dual-core. Go figure.