loftar wrote:Jfloyd and Jackard wrote:Character starting choices
You know, one of the things I appreciate very much with Haven as it is, is precisely the fact that you don't get to choose anything while creating a character.
loftar wrote:Jfloyd and Jackard wrote:Character starting choices
You know, one of the things I appreciate very much with Haven as it is, is precisely the fact that you don't get to choose anything while creating a character (apart from gender, which is just cosmetic anyway). I very much like the fact that a new character is entirely free of preconceptions and ready to be shaped by his path in the world (which is something I very much intend to capitalize on and emphasize further when the LP system is replaced).
In fact, with the new Kin system in place (and the "peer-to-peer" naming that it entails), I've almost even considered the idea that characters shouldn't even be given names as part of their creation.
Jackard wrote:but players do choose starting skills, youre simply forcing them to grind campfires/stuff in order to do so
theTrav wrote:You can give people close to instant low level skills while still satisfying that goal through things like tutorial quests "go get me a hammer from my shed and I'll teach you smithing" which would be heaps easier than "pick 1000 branches from a tree then buy one of the many skills in this list with no indication of how useful it will be or how likely it is to get you killed"
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