trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: trees

Postby jorb » Wed Dec 23, 2009 1:07 pm

The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.
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Re: trees

Postby Neruz » Wed Dec 23, 2009 1:36 pm

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.


Amen to that.
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Re: trees

Postby Caradon » Wed Dec 23, 2009 3:25 pm

Look dude, There's really only one way to allow noobs to access trees readily because Jorb and Loftar haven't yet created mystical Glades. Which would basically be, a few trees near to the ring of brodgar that grow exponentially, and have ZILCH, ZERO, NADDA quality. just for basic wood, An unlimited source of wood for noobs. and an apple tree that can never be claimed, cutdown, or destroyed.

I believe these should be crucial to the immediate grid surrounding the ring of brodgar, or any ring in the future.

Sure it is technically abuse but look at it this way. Brodgar cant get much worse than it is now, part of what made it hellish are assholes deliberately destroying wood and not actually using it.
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Re: trees

Postby Caradon » Wed Dec 23, 2009 3:30 pm

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.


You know what would suck worse than a centralized spawn point? Player pregnancy and mating, creating infants and toddler players that inherit attributes of their characters, bots so to speak, that increase their skills and abilities with chores they are set to do. That would completely RUIN the game and make worrying about centralized spawning a thing of the past!

Oh god the horror! Inheriting skills would actually make sense!
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Re: trees

Postby Fluffy » Wed Dec 23, 2009 7:00 pm

Jorb, even with multiple spawn points eventually they'll ALL be like the Ring of Brodgar. That just makes it even worse on the map :(
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Re: trees

Postby kedrigh » Wed Dec 23, 2009 7:04 pm

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.

i think the problem is more that it is such a bother to replant trees and that they do not regrow naturally.
as is stumps are fairly worthless, so why not just have new q10 trees grow out of stumps?
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Re: trees

Postby Jackard » Wed Dec 23, 2009 9:32 pm

Caradon wrote:
jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.

You know what would suck worse than a centralized spawn point? Player pregnancy and mating, creating infants and toddler players that inherit attributes of their characters, bots so to speak, that increase their skills and abilities with chores they are set to do. That would completely RUIN the game and make worrying about centralized spawning a thing of the past! Oh god the horror! Inheriting skills would actually make sense!

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Re: trees

Postby Chakravanti » Wed Dec 23, 2009 9:35 pm

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.

And lack of definable village permissions on a per authority object basis.
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Re: trees

Postby kidrockfan12 » Wed Dec 23, 2009 9:53 pm

all you people are getting off topic. one of these ideas were good. get a tree thats an infinite source of apples and branches and bark. but it cant be cut down. if you do that the game would be so much easier.
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Re: trees

Postby Jackard » Wed Dec 23, 2009 9:57 pm

the world tree, the tree of life

sounds like it'd fit the setting yes?
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