Shovel

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Shovel

Postby Potjeh » Fri Dec 25, 2009 2:01 pm

Chakravanti wrote:No that's LAME. The point is that having metal makes everything easier. Even wood shovels do not make sense no matter how hard you've convinced yourself.

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Re: Shovel

Postby Chakravanti » Fri Dec 25, 2009 2:04 pm

It shouldn't break. That's lame because you have to build a whole new mechanics. But yeah, It should be made of a bar or two of bronze or tin and a few wood block.

@potjeh and what are you digging with that? Certainly nothing significant. Btw....are those Rivets?
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Re: Shovel

Postby warrri » Fri Dec 25, 2009 2:04 pm

I totally dont see a way to make the chemicals taht are needed to treat this wood so it holds longer than 5 minutes.

Edit: Not whole new mechanics actually, since fishing rods, or at least parts of them are already braking at random.
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Re: Shovel

Postby Chakravanti » Fri Dec 25, 2009 2:07 pm

While it's annoying, I agree plows and the like...as in production of resources should cost resources. I do not agree that gathering of resources should. Also @both of you. Realism arguments suck. LAME has nothing to do with if you could or couldn't do it in real life it has everything to do with how it affects the game and the economy.
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Re: Shovel

Postby Potjeh » Fri Dec 25, 2009 2:09 pm

I have my grandpa's wooden shovel in the basement, and it can prepare soil for planting (hand ploughing, if you will) just fine, though it is harder to use than a metal one, mostly because it's a lot thicker.

And wood with a lot of resin can resist rot quite well.

But seriously, what's wrong with having a wooden shovel that slightly boosts the digging rate, and a metal one that boosts it significantly?
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Re: Shovel

Postby Neruz » Fri Dec 25, 2009 2:16 pm

Potjeh wrote:But seriously, what's wrong with having a wooden shovel that slightly boosts the digging rate, and a metal one that boosts it significantly?


This. We already have wooden\metal ploughs that do something similar.
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Re: Shovel

Postby warrri » Fri Dec 25, 2009 2:18 pm

Its not only about realism, its about keeping the demand for metal.
Plows(and the everchanging newbie playerbase) are the only thing that provide a certain metal necessity all the time. Once youve finished all the chest, grinders, cauldrons, pickaxes and scythes the farmers need they will never need metal again, except for plows. But (thats not my opinion now) plows seem to be unaffordable because they break too fast and the metal is expensive, farmers use the wooden plow. A price drop by 90% would make metal plows affordable, but then the only thing id do whole day long is chopping trees(for coal), digging clay(to repair kilns), making bricks(to repair smelters) and mining, which also needs tea which i would have to buy. And please dont say i should use water, seriously you have no clue. If i used water i would only mine for the food i need to mine, so why bother.
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Re: Shovel

Postby Potjeh » Fri Dec 25, 2009 2:23 pm

Yeah, but shovels aren't much of a metal sink. Armour I guess is a decent one, but farmers don't hunt much in general. There needs to be some metal consumables that would be handy to farmers, stuff like nails etc.
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Re: Shovel

Postby Chakravanti » Fri Dec 25, 2009 2:25 pm

Metal plows should only be available to a people who can afford a consistent supply of metal.

This is not entirely about keeping demand for metal high but if metal plows were a lot cheaper they could easily be abused as a rapid training tool.

I do agree there should be more metal consumables but before those are added they should add bog ore.
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Re: Shovel

Postby Neruz » Fri Dec 25, 2009 2:27 pm

Do we really want to put more power into the hands of the tiny percentage of the population who own mines?

I'm all in favour of metal consumables that have some sort of quality improvement or something over alternitives, but i don't think metal consumables should be required, only be more efficient and effective than using other means.


That way if you're rich enough or lucky enough, you can maximise efficiency using metal, but it's not neccessary to play the game. If consumable metal was made neccessary, metal would need to become a renewable resource, and it would need to be made easier to get. It's already a bitch to get the metal needed for scythes and chests unless you get lucky.
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