Potjeh wrote:Well yeah, covered wagons, horses and cowboy hats are a given. OK, maybe not the hats. I'd also love to see dog assistants, but I can't imagine a good interface for controlling multiple sheep dogs.
Potjeh wrote:But nobody likes gypsies.
Flame wrote:[And I reckon that deforested areas should change into grassland after a while]
And then all the noobs or pro will deforeste everything. Ah. Tzk! Wanna know?
After the grass area, should change in wasteland area. And desert. This is the truth, so warning. Deforesting is stupid and a shame of the ground.
Soon the whole map will be desert, so.
Anyway, the grass q is not a bad idea, but i don't have understood if Milk q can be more than 10, if the cows eat good straw or seeds
Chakravanti wrote:The idea behind sheep dogs is that you don't actually have to tell them what to do unless you are moving or want the sheep penned. most of the time they will just do their thing without guidance. Given that have all owned dogs tied to a single simple ui and abstract cooperative commands and via that. THe ui is 'mobile or sedentary'. Mobile bands the sheep together into a very small area with the dogs, forces them to fil themselves rapidly and form a column atttatch to a moblie authority figure (shepherd or wagon). Sedentary checks terrain type and creates a wander margin that restricts movement.. Dogs doing their job can just either be abstracted or programmed into the ai.
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