loftar wrote:Under that system, the picking of two different chests would count as two different crimes even though they happened during what abstractly is obviously the same occasion.
Give each crime a unique ID. When scents are harvested from that crime scene, they're given the Unique ID for that particlar crime. When removing the crime, you find all crimes and scents with that ID and nuke.
EG: I commit murder. That leaves a criminal scent with a Unique ID. Chests full of scents are gathered (each with the same ID relating them to that particular crime). One scent is put in the Weregild Totem. When the crime is paid, all scents and the crime itself with that ID are nuked, problem solvered.
For theft, obviously you don't want 100 thefts from the same claim to all need individual Totems. So each theft on the same claim by the same person has the same Unique ID. That way all theft can be removed with one trade.
EG: I steal 24 silk eggs, 2 trays of cheese and a sword from Mr. Victim's claim. All these individual theft acts are given the same ID (because they're all performed on the same claim, by the same criminal within 24 hours of each other). Mr. Victim will obviously put a price on the Totem equal to all the things stolen from him. When paid, all theft scents for those crimes are wiped based on that one ID.