Old items that require attention.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Old items that require attention.

Postby sabinati » Mon Jan 25, 2010 7:15 pm

griefing potential? not really.
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Re: Old items that require attention.

Postby bitza » Mon Jan 25, 2010 7:21 pm

Just imagine logging in one day to find that someone has gone ahead and changed the lock on your gate, and you're now a prisoner inside your own wall :lol:
Karede wrote: It takes a special kind of autism to play this game
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Re: Old items that require attention.

Postby sabinati » Mon Jan 25, 2010 7:25 pm

they can do that already by smashing your gate and building a new one though...
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Re: Old items that require attention.

Postby Seizure » Mon Jan 25, 2010 8:01 pm

sabinati wrote:being able to change the lock instead of having to smash the thing would be nice... and also make it so that you can have multiple gates with the same key, e.g. east gate/west gate or whatever.

Both would be nice additions, and would make very much sense.
bitza wrote:Changing locks has great griefing potential!
I think it would be really nice to somehow be able to get into a quiver and sort or remove specific arrows.

Like Sabanti said, not really much a problem with gates. Obviously this option would best be given only to Chieftan/Lawspeaker or owner of claim if on owned land, to keep griefing down.

The quiver should be an openable inventory (and arrows should be scaled to 1 inventory spot to make the inventory size reasonable( :lol: 80 inventory spots)). Kind of silly how it is now, and is in the same spot as not being able to see building Q IMO.
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Re: Old items that require attention.

Postby Jackard » Tue Jan 26, 2010 12:20 am

Seizure wrote:An easy way to implement keyrings would be like so... It adds a few more equipment spaces that only keys can be put into. That way, you are limited to a reasonable amount of keys, and they are still stealable. That would keep that mechanic the same, and I like how that mechanic works. Would give a use to the poor mans belt slot, instead have a keyring go there. A pointless slot now has a proper use! The idea of permissions on gates is retarded imo. That would essentially make gates walls, and wouldnt fit into the spirit of the game at all.

you could have both keys and gate permissions... theyre not exactly incompatible, as i pointed out in potjeh's thread. personally i find keys irritating, and its something i wouldnt mind seeing abstracted. levers that open doors would also be a plus. and gates certainly wouldnt be the same as walls if lockpicking was ever added


actually it might be more interesting to separate 'gates' into gates and doors - with the former using levers and the latter using keys/locks
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Re: Old items that require attention.

Postby DocDude » Tue Jan 26, 2010 10:11 am

Levers? you mean that if you surrender your claim with a wall, and wanna get no one will be inside your claim to open it when you come back?

Wall climbing! Seige weapons! Explosives! wall is just an obsticale :P
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