Onionfighter wrote:I like being able to do anything. If I had to choose between, say, farming or fighting, or doing both badly, I would have quit long ago. In my opinion, there already is as much specialization as there needs to be, and the vast majority of threads suggesting ways of promoting specialization would make the game less fun. (Credos, as suggested by Jorb, would be an exception.)
Ridiculous. As it stands the more you invest into a mooner the less likely you are to PvP with it. I'm not suggeting splitting up the mooner aspects any more than they are. If such were considered I'd have my opinions there but I am talking about making mooners an entirely separate class anyway. You may choose to farm on your PvP character but even so you must concede that this is a less than optimal investment of your efforts than spliting balance FEP development into your mooner and training it withcrafting skills and making Combat no more than 200 (for easy bear kills). If you have access to good thanes you can skate by with about 80 or so melee instead.
The only thing that really contradicts this is that the only half decent CON food available is piros but even those are far too valuable to waste on a combat character you can just feed str food past 200 con or so and get the HP you need and the strength for significantly less time:HP result.
As it stands, Character class already exists, Mooner & fighter. Fighters make excellent miner alts. With decent macros it's a easier and more productive way to make him hungry than plowing. The strength, with a pair of forge rings (which most players dealing with 100+ metals can get access to) is more than enough to pound wrought.
I'm only suggesting diversifying the combat tree and making it easier to develop. Cheaper PvP means it will happen more often. I'm not saying permadeath should be worthless. But as other have pointed out...an excessive disparity between player time and investment to combat competence is currently undesirable.
And to those in WV, I'm not suggesting this because I want a way to kill you. If I wanted to I could invest the time into griefing you. However, in the current game structure...I just can't be arsed to give that much of a fuck about you. It's far more investment than I consider you to be worth. What I *WOULD* like to see is a viable method for people to reasonably assault you however. The ability to do so is only available to those players so far into end game content that most of them just don't play enough to give a fuck, much like myself. You should be held accountable by the community for your actions. Not just you, but anyone. PvP will be balanced when this is feasible. PvP will not occur be losses will be equal on both sides give or take for strategic measures, countermeasures, etc. NOt months of character investment. I should not be settling a vendetta 3 months later becuase that' how frikin long it takes to develop a character (and that's giving access to end game content).
But the dev's may have a different plan.
Last edited by Chakravanti on Fri Feb 05, 2010 9:38 am, edited 1 time in total.