Potjeh wrote:Or you could just start at one of the charter stones. Wilderness spawn isn't much of a wilderness if you can just hop over to civilization for a cup of tea whenever you feel like it.
Even a dedicated hermit will want some metal for character progression (3 bars for a grinder) and quality of life (1 bar for a scythe, 1 for a cellar, 4 for a pick). I don't think trading for these things should be easy as breathing, but I think there should be options besides everyone mining their own metal, grinding to 100 agility first priority, or hiking and rowing for 2 hours then keeping watch over their boat full of chantrelles while they hope someone trades them half of what they need.
I don't want "whenever you feel like it." I want "available earlier, but more costly across the board." Any ideas for making travel less effortless for established players would be welcome; all I can think of at the moment is making booze less effective, which isn't really a good idea because it hits newer players with less production even harder, which is why I focused more on the part about "available earlier."