Yolan wrote:calodine wrote:Here's the thing. Couriers etc are great, but how would you instantly know that someone on the other side of the world wants to trade X for your Y?
...Messenger pigeons?
Have a re-read of my main post.
The automated part of the system would be the selling/view of what is for sale. You put the item you want to sell into the trade post, and set the price, just like in the stalls we already have. Unlike the stalls we already have, trading posts could have a 'global sale' screen, where you see what is available at all existing trade posts.
And thats exactly what I was complaining about.
Being able to see what someone on the other side of the world is selling is a stupid, stupid idea.
I'd much prefer a trading setup like this:
New world soon. We get a load of small villages/groups pop up. Naturally, one such group in each area will be the best. The biggest, the richest. So you get the people from the other towns going to trade with them and each other. You get some explorers from the next grid over who find a village, they point them to the town. They go there, someone goes back to the town in the other grid. Bam, you have regional trading. Villages trade to nearby towns, towns do the big trades with other towns. Why? Villages have less stuff, and just going to a random place and trying to sell things without prior setups is silly. So you sell to the town, who has more stuff (From the other villages doing the same), and needs more stuff. Villages get what they want from the town, the town gets what they want from the villages. Either needs something their area doesn't have, you ask the next town over to bring some next trip.
Best part? We can already do this. All we really need are caravans. And horses

It's also good because it means a raiding group would have better luck going to the town and doing some detective work to find out if any of the villages have good stuff, and maybe what time they bring it over to the town. Better raiding dynamics too.