Change to ancestors

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Change to ancestors

Postby Potjeh » Sat Feb 20, 2010 6:22 pm

When Warri KO-ed me after I ported to RoB, it took like a minute after the KO before the area actually loaded on my client :(

Though that is a very specific case, and the buff I propose wouldn't really help since it only works on home turf.
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Re: Change to ancestors

Postby Avu » Sat Feb 20, 2010 6:24 pm

Like when they are camping your idol and you can't move for a few seconds great thrill that one!

edit: what potjeh said
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Re: Change to ancestors

Postby burgingham » Sat Feb 20, 2010 6:26 pm

Ok but those are software problems. My point stands, when everything works perfectly and without lags I would not want autocast to be in place.
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Re: Change to ancestors

Postby Potjeh » Sat Feb 20, 2010 6:28 pm

I've never had an area load after teleport in less than ten seconds, and ten seconds is plenty of time for a would-be murderer.

Well, I'm really getting off-topic here, but I think some kind of invulnerability after teleport would be in order. Make any movement cancel it and give it a time-out, and I think it wouldn't be horribly exploitable.
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Re: Change to ancestors

Postby Jackard » Sat Feb 20, 2010 6:33 pm

Potjeh wrote:Well, I'm really getting off-topic here, but I think some kind of invulnerability after teleport would be in order. Make any movement cancel it and give it a time-out, and I think it wouldn't be horribly exploitable.

they have this in wow, it works out alright
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Re: Change to ancestors

Postby Brian » Sat Feb 20, 2010 6:39 pm

Maybe i get your idea wrong but..
Invulnerability? Seriously?
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Re: Change to ancestors

Postby Potjeh » Sat Feb 20, 2010 6:40 pm

Seriously.

*edit so I don't double post*

You know, everyone was expecting ancestors to be a means of retraining things you've had faster rather than something that gives you buff. Why not go with it? Just have them give a discount on skill values as long as they're lower than the ancestors' values (ie, if your ancestor had 200 melee, you don't get any discount when you buy 201 in melee). Since you earn 9 times less when full trad as opposed to full change, it should reduce cost of raising skills to 1/18 at full tradition, and no discount at full change. Alternatively, just let us buy skill values with numen up to the ancestors' skill values.
Last edited by Potjeh on Sat Feb 20, 2010 7:01 pm, edited 3 times in total.
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Re: Change to ancestors

Postby warrri » Sat Feb 20, 2010 6:47 pm

Jackard wrote:
Potjeh wrote:Well, I'm really getting off-topic here, but I think some kind of invulnerability after teleport would be in order. Make any movement cancel it and give it a time-out, and I think it wouldn't be horribly exploitable.

they have this in wow, it works out alright


Its different in WoW though, you're not invulnerable, but the enemy gains no honor for killing you. This obviously doesn't work here, but i don't know if complete invulnerabilty is the correct fix.
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Re: Change to ancestors

Postby Potjeh » Sat Feb 20, 2010 6:50 pm

Yeah, but getting killed before the area loads is the epitome of lameness. I don't see what's so wrong with it if doing anything cancels it.
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Re: Change to ancestors

Postby Jackard » Sat Feb 20, 2010 7:09 pm

warrri wrote:
Jackard wrote:
Potjeh wrote:Well, I'm really getting off-topic here, but I think some kind of invulnerability after teleport would be in order. Make any movement cancel it and give it a time-out, and I think it wouldn't be horribly exploitable.

they have this in wow, it works out alright

Its different in WoW though, you're not invulnerable, but the enemy gains no honor for killing you. This obviously doesn't work here, but i don't know if complete invulnerabilty is the correct fix.

yes i know but its basically the same damn thing when translated to this games rules
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