Seizure wrote:I like the idea... Should probably take a ridiculous amount of effort/resources to make though.
a few silk cloths, some linen and some leather sounds reasonable to me. PSY based liek other ranger gear.
Seizure wrote:I like the idea... Should probably take a ridiculous amount of effort/resources to make though.
Jackard wrote:Alternatively: abstract the inventory further, replace the grid with autosorting+stacking item list, replace item 'size' with weight, have robes/packs/etc add to max weight dependent on quality.
Jackard wrote:kvc has eleven secret herbs and spices
Bigfish wrote:I agree on more inventory space but actual i dont like the idea of making bigger backpacks because there will be enormous weight overturning you to the back and instead add something like pouchs (small bags). You can hang several pouches in your belt each adding ~4 inventory slots added the same way like the merchant's robe.
Jackard wrote:kvc has eleven secret herbs and spices
Killface wrote:How does that make any sense? It wouldn't overturn your pixel-man because it would just be a reskinned backpack.
Killface wrote:Let's take a perfectly reasonable, albeit inefficient, idea, and shit on it to make the UI more clunky and tedious, in the form of multiple bags to open.
theTrav wrote:Woah, calm down there tiger, he suggested multiple bags work like the merchants robe, not like the seed bags, get your paper bag, take a few deep breaths, then read his post again.
Onyxx wrote:I personally wouldn't mind something like a quiver for rocks... maybe an ammo bag? I'm thinking this because I wasn't impressed that I needed to wear -either- a backpack or a quiver. From my understanding, the most you'll see a quiver worn on the back is in the movies, so I would love to see being able to wear a quiver at your belt.
theTrav wrote:Killface wrote:How does that make any sense? It wouldn't overturn your pixel-man because it would just be a reskinned backpack.
pixel man makes less sense than laws of physics and center of gravity... was your question rhetorical or retarded?
Killface wrote:Let's take a perfectly reasonable, albeit inefficient, idea, and shit on it to make the UI more clunky and tedious, in the form of multiple bags to open.
Woah, calm down there tiger, he suggested multiple bags work like the merchants robe, not like the seed bags, get your paper bag, take a few deep breaths, then read his post again.
Users browsing this forum: Bytespider [Bot], Claude [Bot], Semrush [Bot] and 1 guest