Musical instruments

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Musical instruments

Postby Bigfish » Tue Feb 23, 2010 1:24 pm

Potjeh wrote:I'd like some kind of a musical notation system, so you could write music and play it automatically. Add an option to synch with other musicians, and it'll be much more doable then trying to play real-time in synch with other people. Plus, it lets you use chat while you're typing. Written music should be copyable, of course. If you have multiple shorter bits, you can mix and match to improvise music.

MasterCatfish wrote:This sounds like the sort of thing that might fit right in with Wyrd. Someone plays an instrument, and anyone withing listening distance (including the musician) fulfills a ritual.

I really look forward to see these ideas in action.
User avatar
Bigfish
 
Posts: 170
Joined: Fri Aug 21, 2009 6:46 pm

Re: Musical instruments

Postby theTrav » Wed Feb 24, 2010 2:56 am

A lightweight midi composer would be awesome and appropriate
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Musical instruments

Postby Nobody » Wed Feb 24, 2010 7:12 am

I thought a small addition that will make it so that music benefited.
Make it so that some pre-written melodies do some action. I mean, to create a specific list of melodie, and give the action of each.

For example, it would be nice to make definite flute melody to put wild animals to sleep (lullaby?). For example a peaceful and harmless traveler (bard?) may sleep a bear, which prevents him go, just for a few seconds, it is enough to leave. But if you try to attack the bear, that he immediately wakes up. Looks like a spell "freezing", but without any magic.

Or, for example, the melody for the rest. In the sense that if within earshot there are other people, their stamina is replenished a little faster, which in turn increases productivity. With good music even work becomes pleasant.

Or music can increase the effects of therapeutic action, accelerating the healing of HPP or increasing the number obtained HPP. Surely everyone knows that classical music is sometimes recommend to patients.

And of course, different tools must perform different functions. For the wild forest is likely to be more appropriate flute, in urban taverns, mines, lumber-camps more appropriate lutes, drums fit for military craft, such as offensive to give a bonus to those who are in the same party with the drummer.

Speaking of bards. It would be good to so-called "Bard" could play in makeshift taverns (pre-written melody again) to give the audience some positive bonus, such as "glass with a friend", but with other name and given bonus of course.

Now the question is, where people acquired skills of writing the music will take the first, for example, written notes of a lullaby? I propose to do to write notes in the form of mini games where you have to choose appropriate music, or repeat the sequence of notes, which will be added each time after a successful replication. If it successful, the "composer" gets one sheet of paper with this melody. There is a good idea to make that the player can remember the melody and not wear them with, but sometimes get out of the chest and repeat. Make system of "remembering and forgetting."

theTrav wrote:A lightweight midi composer would be awesome and appropriate

I could try, if I have a so-called "inspiration", Lol, but it needs to draw up a specific list of tunes that are needed. The number of them, length, style, purpose of the melody, and so on.

/discuss
Nobody
 
Posts: 194
Joined: Fri Jan 22, 2010 2:30 am

Re: Musical instruments

Postby vikingdragons » Wed Feb 24, 2010 2:03 pm

this music thing makes really good sense. and i espically like the war drums lol. have offensive and defensive songs, and let out your best war cry!!!!
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
vikingdragons
 
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: Musical instruments

Postby Haba » Wed Feb 24, 2010 8:54 pm

Image

Image
User avatar
Haba
 
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Musical instruments

Postby Quasic » Fri Apr 23, 2010 8:59 pm

bump, because I just had this idea, and this time searched and found I was not alone.

Interesting that other people came up with benefits also, i.e., work or war songs to increase efficiency, also this has real world precedents... from war chants of the berserkers ... to sea chanties and marching songs...

Even if a carried musical instrument gave something as simple as a Cha buff or helped reduce TW gained ? It would be worth it.

And you could have another use for intestines ... for "gut" for stringed instruments :D

Also, i find it amusing that I potentially could .. trade my zither to Sodom ... sort of biblical.
Quasic
 
Posts: 92
Joined: Thu Feb 25, 2010 9:01 pm

Re: Musical instruments

Postby Mabit » Sun Jul 11, 2010 9:52 pm

Bumping

I was thinking about this and discovered this thread, and I want to contribute with ideas too.

- First, no minigames.
- No composing. Each instrument would have its own music, each one having especific buffs or effects.
- To play music we could use "Adventure -> Play Music", trying this without an instrument would cause the character to sing/whistle.
- Music quality could be related to the character's INT and/or DEX and softcapped by the instrument's quality (If sing/whistle the quality could be 10 or no cap)
- The skill required could be enabled by just having "Hearth Magic", while the instruments would need other skills. (A wooden flute would require carpentry)
- Playing would slowly drain the player's stamina

As for the buffs/effects, certain music could reduce travel weariness, give more FEPs, increase happines and increase stats for the people on the same screen.
Mabit
 
Posts: 8
Joined: Thu Jun 03, 2010 11:51 pm

Re: Musical instruments

Postby REWB » Mon Jul 12, 2010 1:50 am

Ummm.... Would be better to have it work with the feast or praying in a church type thing. Most liklely will need some sort of skill and be able to craft and equip something to make the music to start with.

Lulling a bear to sleep by putting your lips together and blowing is not a very real thing to me so, that would be to cheezy.
REWB
 
Posts: 206
Joined: Tue May 11, 2010 11:20 pm
Location: east coast USA

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 3 guests