by jlt314 » Tue Mar 16, 2010 12:01 pm
theTrav, that's what I suggest and Jackard apparently dislikes - a ford could be a narrow shallow water area crossing a river. in the current gameplay, that'd be a natural crossing and fishing point while not hindering rowboats.
um, Jackard, what are the light greenish-yellow passages supposed to be? and I'm still waiting for anything that would be more than just saying "you're wrong" in many colourful letters. the fact that the devs don't have a solution for bridges doesn't make fords a bad or wrong idea.
1. I do suggest artificial fords, which are yet less extensive than dams, as a strategic measure. fording a river would impede large ships, but not rafts or rowboats, thus making massive raids with large ships via waterways less dangerous. access to a river is a natural weak point in a village's defences, because you can not fence (or otherwise wall) the shore without losing the benefits of actually having that river. building a full dam would completely cut off the waterway, being the extreme measure of landscaping.
on the other side, fording a river would either require leaving the place as a public ford, or claiming the ford and building walls and gates to protect it.
2. as a matter of comparison, a stone mansion requires 300 stone and planting 75 plants takes 300 soil. both are features easily completed by a determined player, not to mention by a village population. with a river being about 30 grids wide (that's a very coarse approximation), having a single-tile ford cost 10/10 per grid would sum up to 300/300. this is IMHO too cheap by an order of magnitude, hence the 100/100 cost suggestion. measure your next river and take your time on chipping 10 stone and digging 10 soil, then post the approximate working time on a ford with 10/10 and with 100/100.
3. I have to agree on destruction. scratch that sentence about forcing passage across a ford. if we go with theTrav's and my idea of fords being shallow water, scratch that sentence about carrying rowboats and rafts around fords overland, too. rowboats and rafts pass free, only large ships are impeded.
4. I don't understand your objections to irrigation and channel digging. agreed, it has to be limited to diggin channels through land, otherwise the skill would be used to dig through fords and contradict 3.
5. I'm yet to see an ore-seeker who isn't either bumming rides from fishers or spamming boats.
"Если не я за себя - то кто за меня? Но если я лишь за себя - то что я? И когда, если не сейчас?" Хиллель Старший.