Terrein Types+ Effects

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Terrein Types+ Effects

Postby sabinati » Mon Mar 15, 2010 1:44 am

do you know how much a kilometer is
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Re: Terrein Types+ Effects

Postby loftar » Mon Mar 15, 2010 1:50 am

Well, deserts are pretty much out of the picture. I wouldn't be adding any "snowy areas" either, but adding seasons would certainly be cool and is something that we've discussed time and again.

More terrains will be certainly added as time goes on, though. Just not those. :)
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Re: Terrein Types+ Effects

Postby vikingdragons » Mon Mar 15, 2010 2:08 am

so no yeti... :cry: i want yeti to be imported from Asia! and Sasquatch's from North America! then we would have more to do than mindlessly chase dryads.
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Re: Terrein Types+ Effects

Postby Jackard » Mon Mar 15, 2010 2:14 am

loftar wrote: I wouldn't be adding any "snowy areas" either,

More terrains will be certainly added as time goes on, though. Just not those. :)

what about high mountains
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Re: Terrein Types+ Effects

Postby Peter » Mon Mar 15, 2010 3:03 am

Quasic wrote:
Potjeh wrote:*Some* variety is nice, but adding Sahara opens the door for katanas and kangaroos.


Katanas & Kangaroos?

I love that game, I played first edtion of it.

I had a 10th level Samurai Wallaby. He had the most insane jump attack, it was dope. He eventually got killed by the Shogun of the Outback, Hishiro Woomagoora.


+1,000 points.
Surprise.
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Re: Terrein Types+ Effects

Postby loftar » Mon Mar 15, 2010 3:14 am

Jackard wrote:what about high mountains

I'd love to, but I don't really know how to represent them without any "real" height in the world. The current mountains were already an attempt at looking high, but that was obviously only successful to an extent...
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Re: Terrein Types+ Effects

Postby Avu » Mon Mar 15, 2010 3:35 am

Progressive concentric gray shades emanating from a peak?
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Re: Terrein Types+ Effects

Postby Jackard » Mon Mar 15, 2010 3:48 am

loftar wrote:
Jackard wrote:what about high mountains

I'd love to, but I don't really know how to represent them without any "real" height in the world. The current mountains were already an attempt at looking high, but that was obviously only successful to an extent...

you could add height 8D;;
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Re: Terrein Types+ Effects

Postby Wolfang » Mon Mar 15, 2010 9:17 am

loftar wrote:Well, deserts are pretty much out of the picture. I wouldn't be adding any "snowy areas" either, but adding seasons would certainly be cool and is something that we've discussed time and again.

More terrains will be certainly added as time goes on, though. Just not those. :)


lol ok.

could you give us some hints maybe as to whatw e might expect?
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Re: Terrein Types+ Effects

Postby kaka » Mon Mar 15, 2010 11:35 am

Wolfang wrote:could you give us some hints maybe as to whatw e might expect?

I'm hoping for alpine tundra.
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