More Lethal Combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More Lethal Combat

Postby vikingdragons » Wed Mar 17, 2010 7:30 pm

i fully agree that equipment and luck should play a role in combat, and that it should be more interactive. Even if you walk up with plate armor and a B12, a group of farmers, workers, and/or militia should be a serious threat! Yah, you have 9000 STR and 200 Melee, and they have leather and bronze and slings, but you are still outnumbered.
Lothaudus wrote:No "you just got lucky"

Luck is a very important part of life that many believe in, especially soldiers. Many people who come out of a fight alive consider themselves lucky. And luck can beat skill in some cases.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
vikingdragons
 
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: More Lethal Combat

Postby Pansy » Wed Mar 17, 2010 8:02 pm

I agree with this one. It is never purely about skill and stats (training?) in real life. Heavy duty armour makes it harder to see and hear someone else who is not in your direct line of sight. That helmet that protects your head also restricts your peripheral vision and probably muffles the sound of the second or third man who is behind you. That heavy duty armor comes with some major trade offs and still does not render you invulnerable.

Just as a rl example one of the effective strategies Taleban have used against the soldiers in body armour that oppose them is either a long bladed knife or an axe. What would appear to be a huge mismatch between a primitively equiped soldier against one with the best modern technology is not insurmountable at all.

There were a great many ways of attacking armored knights -pikes, luring or driving them onto a marsh where the armor became a lethal handicap, killing or maiming the horse if they were riding in order to cause a fall. Kings and Princes had body guards for a reason. They didn't go into battle without them.
User avatar
Pansy
 
Posts: 289
Joined: Tue Mar 16, 2010 7:48 pm

Re: More Lethal Combat

Postby theTrav » Wed Mar 17, 2010 9:48 pm

Lothaudus wrote:"new characters"? No. Just how new are we talking here?

I'm deliberately avoiding using hard numbers where possible, can you come up with a definition of new that works for that statement? If you can't then you disagree with it.

Lothaudus wrote:At the moment the idea reads to me as "I'm a nub farmer who's put no effort into combat, who hasn't bothered with STR and I'm going to go up against KlauE in ye Olde World and I want to win!".

Personally I have no intention on ever taking on KlauE, preferably no-one else either.
I'd like to say this suggestion is not about me and what I want to do, I doubt you'll believe it but there it is.

Lothaudus wrote:The answer to that is: No. Never.

not even once in a million, not even if he's drunk and barely putting in effort, not if he's standing around afk not even defending himself.

I'm using KlauE as the example as I believe this is where it really came from

Nah, there have been plenty of one man armies in H&H, KlauE is one of them, Blaze was another, Raephire, Rift, the specific character is irrelevant.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: More Lethal Combat

Postby theTrav » Wed Mar 17, 2010 9:50 pm

vikingdragons wrote:
Lothaudus wrote:No "you just got lucky"

Luck is a very important part of life that many believe in, especially soldiers. Many people who come out of a fight alive consider themselves lucky. And luck can beat skill in some cases.

Actually it's debatable whether luck ACTUALLY exists at all and has any impact on life. If you believe in a deterministic reality or if you believe people 'make their own luck' then luck has a very different meaning if it exists at all.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: More Lethal Combat

Postby baragoz » Wed May 05, 2010 5:08 pm

Sorry for bumping this old thread, but i have to point something out.
Realism for the sake of realism is wrong. It doesn't make games more fun to play.
Reality has enough of boring and frustrating stuff and I don't want to see this shit in H&H.
Aforementioned luck is one example of "frustrating stuff".
baragoz
 
Posts: 4
Joined: Sun Apr 04, 2010 3:21 pm

Re: More Lethal Combat

Postby Brickbreaker » Wed May 05, 2010 5:31 pm

baragoz wrote:Sorry for bumping this old thread, but i have to point something out.
Realism for the sake of realism is wrong. It doesn't make games more fun to play.
Reality has enough of boring and frustrating stuff and I don't want to see this shit in H&H.
Aforementioned luck is one example of "frustrating stuff".


I agree luck should be something that is got from gameplay but shouldn't be a forced game mechanic.
What we want to truly stop are these high level characters getting invincible stats in the first place.
Brickbreaker
 
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: More Lethal Combat

Postby Jackard » Wed May 05, 2010 5:39 pm

Brickbreaker wrote:there shouldnt be invincible stats in the first place.

fixed that right up for you.
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: More Lethal Combat

Postby Manson » Thu May 06, 2010 9:26 am

theTrav wrote:Flame suggested that the most expert swordsman in the land, in his best gear with his best sword, should be vulnerable to death from a farmer who gets a lucky stab in his eye.

Raider was critically hit in the eyes for 84 Damage, The loss of an eye is too much for him, and he falls to the ground.
Fuck I'm a nerd.
User avatar
Manson
 
Posts: 162
Joined: Mon Aug 10, 2009 5:11 am
Location: Autism, Texas

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests