jorb wrote:I meant numerical volume.
Wait, does that mean having something like a list of items and "Volume: 28/35" . . . I think I'm going to be sick.
I think I would prefer something silly, like container z-levels.
Really I think the current system would be good with finer levels of item size. If a bar of metal makes 10 nuggets, a nugget shouldn't take the same amount of space as a bar. Four feathers should not take the same amount of space as a wood board, and a sword is not the same size as two coins of different metal. Perhaps if every space given in the inventory was divided into four spaces, sizes could be a bit more realistic. Another solution would be to make more things stackable (difficult with different q values, though).
Regarding carryable objects, why not? Pumpkins sure look bigger than wicker baskets or dream catchers. Though this would create more work for jorb because more things would need to be drawn, and it might require a big change to the way objects are handled in the computer box.