by vikingdragons » Tue Mar 09, 2010 9:06 pm
-Animals
First, remove the heal effect from Deer. Boars and Bears should be the only animals that fight you. They should be protective of their territory but not attack right away and not follow you forever. Bears should spawn near a cave, and when you get close, they try to scare you off. If you leave, they wont follow you. If you keep going, they attack. Boars should be similar, but be more common. Try to scare you, and attack if you don't leave. Deer and Foxes should have less HP. Both should be scared easily. Even getting to close will scare them off. If you hit them, they should either die, or receive a bleeding debuff, meaning they will run, but eventually die. If you miss though, they run away and you probably won't catch them. Rabbits should be even more wimpy and scare super easy. Animals should fight each other more. Foxes already attack Rabbits, but maybe have Bears attack every animal, and Boars attack smaller animals. Deer are wimps and don't fight. The sling would be useful in fighting boars, and killing rabbits from a distance, but you would need a bow for other animals.
-Traps
Hunting Traps such as Snares (branch and string) and Pits (branches, boughs, and lots of stamina) to help you with Rabbits, Foxes, Deer, Boars, and Bears. A Bear Trap that causes damage and immobilizes, and can cause a bleeding effect, slowing killing the animal caught in it.
-Camouflage
Stealth should effect the range at which animals see you. Add more easy to make stealth clothes for hunters, like Spruce Shirts and Spruce Pants. This way you have an improvised Guille Suit.
-Poisons
Craft Poisons to help you take down your prey easier. Do extra damage, do damage over time, cause stun effects, etc.
Feedback, questions, comments?
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby