loftar wrote:Maybe the beehives themselves could cause decay hits on nearby trees, though.
yeah
loftar wrote:Maybe the beehives themselves could cause decay hits on nearby trees, though.
loftar wrote:The real reason why trees regenerate on decay hits rather than on a timer is because it allows me to save a ton of resources on the server, so I'm not too keen about changing that. Maybe the beehives themselves could cause decay hits on nearby trees, though.
ImpalerWrG wrote:I suspected as much but it's still a poor method for controlling it, if the hives cause decay hits they would need to be special trees specific decay hits or else the hive with literally cause disintegration of walls (can you imagine breaking through a wall by putting a dozen beehives next to it), and now your code is starting to get snarled and ugly with special cases.
ImpalerWrG wrote:If your looping over all objects and repeatedly incrementing or decrementing values[...]
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.