Potjeh wrote:I think it'd be more fun to have it work more like foraging. Maybe some kind of a hearth magic metal detector (dowsing rod?) should be required to see the bog iron spots, so people not specifically looking for it won't find it (seriously, would you walk around the forest all the time without axe and sling in hand?), leaving more to those who *are* looking. Bog iron should spawn just like herbs, of course.
I like this, plus the flake suggestion. The "herbs" would be fairly common, but only in swamps, which means a lot of slogging, and they give only flakes, which are 1/10 of a nugget, but usable in stalls the same as a coin. swamp land q determines flake q.
Edit -- Actually, lets broaden this. the "herbs" found in swamps yield iron flakes, the "herbs" found on mudflats yeild copper flakes, the "herbs" found in shallow river water yield gold flakes. Possible need a special tool or have a percent chance of failure on the gold flakes.