Character deletation?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Character deletation?

Postby ImpalerWrG » Tue Mar 30, 2010 12:45 pm

Equip rope, click tree, select "Hang self", done.
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Re: Character deletation?

Postby Thijssnl » Tue Mar 30, 2010 12:47 pm

ImpalerWrG wrote:Equip rope, click tree, select "Hang self", done.


They first need a rope then.
We need the option of making clothes into ropes.
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Re: Character deletation?

Postby giftiger_wunsch » Tue Mar 30, 2010 12:48 pm

Flame wrote:or simply be coerent and code a Delete button.


Seconded.


As for an easy way to die, I would probably just be lazy, turn on running, open up python, get it to keep randomly clicking on the screen, and then go watch TV for an hour while my character randomly runs, walks, and then crawls around until it dies of hunger or gets eaten by a bear.
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Re: Character deletation?

Postby giftiger_wunsch » Tue Mar 30, 2010 12:49 pm

Thijssnl wrote:They first need a rope then.


Which I believe means fabric working, animal husbandry (or so says the wiki :?:) and of course 10 strings... swimming is still faster.
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Re: Character deletation?

Postby Peter » Tue Mar 30, 2010 4:06 pm

Darkren wrote:
Peter wrote:Plowing works better. So does just ignoring the character.

Plowing requires a plow. From scratch, that would require hunting for the bone saw, lumberjacking for the wood, and carpentry for the plow. That's just about enough to buy fishing and swimming and kill yourself in mere seconds in water, rather than pushing a plow around for another hour.

I do like the dream catcher idea, I'll be trying that one out.


Or you could just ignore the character rather than annoy everyone who has to walk by your ugly signpost forest.
Surprise.
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