More skins in a tanning tub?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More skins in a tanning tub?

Postby giftiger_wunsch » Mon Apr 05, 2010 9:45 am

nick-the-sushi wrote:What does the bolded and underlined part mean?


Finding items in the field such as inkweed depends on your perception multiplied by your exploration. Not sure what figure is required for inkweed, but get your exploration and perception up and you'll start finding it when it's high enough.
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Re: More skins in a tanning tub?

Postby giftiger_wunsch » Mon Apr 05, 2010 9:54 am

ImpalerWrG wrote:* make Bear-hide 3x3 (provides 9 leather)


Don't really see the point in that, it'll just make them awkward to carry. Bears already give 3 or 4 hides each, I believe. Getting lp for adding water would be strange, as you get no lp for adding water to anything else. I agree that you should get a reasonable amount of lp for removing the completed leather from tubs and/or dried skins from frames though.

I think the point in the one-skin-per-tub rule is that two hides in one tub would stick together, etc. and would not tan properly. I don't think 60 litres of water is really necessary, though. Especially not with a single piece of bark. I'm also wondering why tanning reaches 91% in a cave (or mine, I assume), and refuses to advance further.
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Re: More skins in a tanning tub?

Postby Thijssnl » Mon Apr 05, 2010 9:57 am

giftiger_wunsch wrote:
nick-the-sushi wrote:What does the bolded and underlined part mean?


Finding items in the field such as inkweed depends on your perception multiplied by your exploration. Not sure what figure is required for inkweed, but get your exploration and perception up and you'll start finding it when it's high enough.



I know its lower then rustroot (400~20*20), just get it up a bit, shouldnt be too hard (It could be 150 now I think about it)
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Re: More skins in a tanning tub?

Postby giftiger_wunsch » Mon Apr 05, 2010 10:03 am

Thijssnl wrote:I know its lower then rustroot (400~20*20)


Isn't rustroot 625 (~25 * 25)? I have 40 perception and 32 exploration, so all I know is that both inkweed and rustroot require less than 1280 perception * exploration. And cavebulbs seem to require more :shock:
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Re: More skins in a tanning tub?

Postby Kolrim » Mon Apr 05, 2010 8:01 pm

The only part of the tanning process change that I approve of is adding some LP to the process. It doesn't even have to be a large number, but it is a whole lot of work to make leather and it would be nice to get some LP for going through the tanning process.
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Re: More skins in a tanning tub?

Postby jorb » Mon Apr 05, 2010 8:33 pm

LP for tanning would be awesome, the problem is in which step we should put it, and how it should be applied. I've considered giving LP for removing leather from a tanning tub (as that wouldn't be too exploitable), but it feels so arbitrary, and, also... it would kind of suck if someone stole your leather and got LP for it.
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Re: More skins in a tanning tub?

Postby Alamarian » Mon Apr 05, 2010 8:40 pm

I'd suggest giving the LP for completing the process. IE, when you place a hide into a filled and "barked" tub or for adding the appropriate ingredients while the hides are in the tub. If that's too much programming, require the steps to be done in a linear manner. Water, bark, hide or whatever order you desire. That's just me. Thankfully, I don't have to code it.

giftiger_wunsch wrote: Bears already give 3 or 4 hides each, I believe.


If they do, I haven't been getting them.

I think the point in the one-skin-per-tub rule is that two hides in one tub would stick together.


It might be the rationale but it isn't correct. Tanning vats are regularly jam packed in areas of the world where they still practice that trade. If a hide that takes up a space of 2x2 will fit, four rabbit hides will fit.
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Re: More skins in a tanning tub?

Postby ImpalerWrG » Mon Apr 05, 2010 9:17 pm

I'd suggest giving the LP for completing the process. IE, when you place a hide into a filled and "barked" tub or for adding the appropriate ingredients while the hides are in the tub. If that's too much programming, require the steps to be done in a linear manner. Water, bark, hide or whatever order you desire. That's just me. Thankfully, I don't have to code it.


I also think adding LP throughout the process is the way to go, BUT it needs to be given out only for irreversible steps. Hide can be removed before it's done so you have a big exploit if just putting in hide gives LP as you can 'do the hokey-poky'. The addition of water and bark along with removing finished leather are irreversible and prevent any possible exploits.

Alternatively Jorb could add an actual 'work' step with hourglass and all and put all the LP on that, it could work like follows. When you have tub full of water/hide/bark instead of the reaction actually beginning it is merely ready for the final step, any player clicking it will begin a stirring animation and hourglass clock (like making glue in a cauldron) when done the player will receive their LP and the reaction will have begun, the tub will look a little different (bubbles on the surface?) to indicate it is in the final stage and no more LP can be gained. By putting this step right after most of the drudgery of hauling water/bark the player who dose the work will be able to gain the LP which would provide a good incentive for leather production while avoiding any real LP stealing possibility. To balance the hourglass timer the number of water buckets could be reduced as well so total production time is not significantly changed, or the tub size increased as I described earlier which has much the same net effect.

P.S. While I've never skinned a bear always assumed bears gave one 2x2 'bear skin' as they certainly LOOK like the whole bear skin. I just found it odd that 4 is the maximum size of skin which isn't nearly enough of a size difference with the smallest 1 leather from a rabbit, 9 seems like a much better size ratio.
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Re: More skins in a tanning tub?

Postby jorb » Mon Apr 05, 2010 9:25 pm

Skins and tanning is like the first industry we added to the game, so the implementations are old. The tanning tubs are still buggy, and if I were to redo it again today, I'd say that the larger animals should have 3x3 size skins, rather than 2x2. The problem with adding LP is that the industry has no character influenced steps (such as a crafting step, or a planting step.) Basically you just shift stuff about in inventories.
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Re: More skins in a tanning tub?

Postby sabinati » Tue Apr 06, 2010 12:00 am

ImpalerWrG wrote:Yea tanning is really screwy right now, with the cart glitch and single hide kind of canceling out. I think it would be wise to do a top-to-bottom fix on the system rather then address it piecemeal. I'd recommend the following.

* make tub at least 3x3
* allow it to be filled with more then one hide
* make Bear-hide 3x3 (provides 9 leather)
* make cow/deer 2x3 (provides 6 leather)
* provide a little LP for each irreversible action in leather making (adding water and bark, removing leather?)
* Fix cart glitch
* allow asynchronous leather curing (like a drying rack each item 'ticks' separately)
* re-balance leather making time (shorter might be better, maybe above changes will be adequate on their own)


some pretty good ideas here. not sure about increasing the size of the tub or hides. and LP should be given for adding the hide, not removing the leather, otherwise people would get LP for stealing your leather...
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