Reduce chances of RSI (usability improvements condensed)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reduce chances of RSI (usability improvements condensed)

Postby Granger » Sun Apr 11, 2010 12:50 pm

Updated OP with changes introduced by [X] I was a Highwayman.

Still way to many redundant clicks.
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Teh_Az » Mon Apr 12, 2010 1:40 pm

Aha! Finally, someone proposed a Farming Mechanic similar to harvest moon, kudos. At least that's how I understood it.
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Granger » Tue Apr 13, 2010 2:14 am

Never played harvest moon.

But the logical conclusion to save on my medical bills is to automate harvesting a selected area, since that will be done anyway. Dosn't make sense at all that you have to click a bazillion times for this.

My experience with games is that satisfaction comes from giving the avatar a fluent life - something that's hard to archive with the soulbreaking lag (yes, that adds plenty of clicks too!) and having to micromanage every step.
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Re: Reduce chances of RSI (usability improvements condensed)

Postby bakrael » Wed Apr 14, 2010 5:29 pm

Great ideas, awesome post.
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Jackard » Wed Apr 21, 2010 6:50 am

please, less clicking

removing single option menus would be a great first step. you already do this for Crossroads(as a leader they have two options but everyone else goes straight to Travel)
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Avu » Wed Apr 21, 2010 7:01 am

You don't actually think loftar will do it... usability threads have been made in the past and thoroughly ignored.
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Jackard » Wed Apr 21, 2010 7:14 am

He put in hotkeys for item radial menus! He changed the boats, albeit in a strange and confusing way!

so there is a faint hope
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Granger » Wed Apr 21, 2010 1:39 pm

Jackard wrote:He put in hotkeys for item radial menus! He changed the boats, albeit in a strange and confusing way!

so there is a faint hope

Leaving the boats is a step in the right direction.

I didn't know about the hotkeys on the flower menu (mea culpa), nice to know. Nevertheless they would be more useful in case the options in the menu would be fixed (like 'take branch' always being accessible by the same number key).
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Sidran » Wed Apr 21, 2010 8:32 pm

Another idea to reduce chances of RSI and prepare UI for easier addition of new stuff.

Current buttons Adventure, Build, Combat, Craft should not be clickable but instead should show pop-up menus above them when mouse is hovered. Those pop-up menus should be visible when: mouse is over respectable button (Adventure, Build..), mouse is over already shown menu or when menu's "stick" button is checked (or it might be RMB to avoid additional menu buttons). Sub "folders" of these menus (Landscaping and Travel in case of Adventure) should be foldable. So, when we are fighting, for example, we could stick whole Combat menu with just attacks and special moves groups unfolded. Or have any Combat action available at one screen without repetitive clicking or messing with quickslots.

This might seem a bit premature, but is a tidy and good way to prepare for plethora of ingame content we expect in future.

For those who understand this and like the idea, it might be nice to retype it in more fluent English.
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Re: Reduce chances of RSI (usability improvements condensed)

Postby Granger » Wed Apr 21, 2010 10:20 pm

As Pacho's client just felt to old to function i just tried to use the official client.

*cough*

Sorry, unuseable (after having used Pacho's client at a reasonable window size).

OP updated about screen size and UI windows.
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