by Sidran » Wed Apr 21, 2010 8:32 pm
Another idea to reduce chances of RSI and prepare UI for easier addition of new stuff.
Current buttons Adventure, Build, Combat, Craft should not be clickable but instead should show pop-up menus above them when mouse is hovered. Those pop-up menus should be visible when: mouse is over respectable button (Adventure, Build..), mouse is over already shown menu or when menu's "stick" button is checked (or it might be RMB to avoid additional menu buttons). Sub "folders" of these menus (Landscaping and Travel in case of Adventure) should be foldable. So, when we are fighting, for example, we could stick whole Combat menu with just attacks and special moves groups unfolded. Or have any Combat action available at one screen without repetitive clicking or messing with quickslots.
This might seem a bit premature, but is a tidy and good way to prepare for plethora of ingame content we expect in future.
For those who understand this and like the idea, it might be nice to retype it in more fluent English.