First, I stole the idea from my buddy, Sidran http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=6875 The idea looks generally great, totally fits to game mechanics and philosophy and at first glance should not take a lot to implement.
Just imagine: treasure maps, dead-man’s chest, pirate’s stash etc.
Treasures hiding-place - what’s that and how it works:
1.It is built and operated like any other vehicle. “Open” button, room for 2-4 containers inside.
2.It appears like a hatch on the ground/floor.
3.It is visible only to:
-Hearthling who built it;
-Hearthling who saw how other person built it/used it;
-A person with the Treasure map in its inventory (Treasure map is generated in same way as a key for a palisade gate. In same way it could be lost, stolen by/ passed to another hearthling);
-A ranger who uses “find stolen item” on a theft scent in it its inventory, provided that there are stolen items inside the hiding-place;
-A person with enormous perception/exploration when it occasionally passes by/steps on the hatch (this option could be muted depending on stealth level of builder of the hide).
Features:
4.Treasure map could contain a short note. Like “20 steps to north from a lone oak/lone skeleton” etc.
5.A person with cartography skill should be able to copy a Treasure map.
6.If poisons would be finally introduced it could be cool: a vaporized poison in a jar which is in one of the containers hidden in stash. A heartling with a treasure map stolen from a body of dead pilgrim stands by the hide. Which one, he thinks, left or right? Which is death (when a chest with jar of vaporized poison within is opened, the opener receives 300 HHP damage +/- as depends on poison’s Q) and which is wealth? It’s 50:50, man, place your bet and take your chance…