Turtleshot wrote:Caves should be mines on their own, people being able to mine into cave walls with a pick and a miner's helm (or Pacho's Client). Either make the cave walls dissapear or simply make it like fishing with lures, once in a while, you get some type of ore. It could also be like clay, you can dig about 2-3 inventories of ores until it is depleted and needs to build up again (not in quality, but in quantity), which would need like 3-5 days to come back. As clay, some spots on the walls wouldn't give anything, ore deposits would need to be found in order to be minable.
^ This. Even if you could add coloured seams that you follow, so if you dig everywhere inside a cave, you get nothing but rocks and dirt but if you follow the seam, you get ore.
I like having different chances of ore, that your "Iron Mine" might produce Tin every once in a while or if you're really lucky a spec of gold, rather than just all Iron (adds to the frustration process / makes it more difficult and interesting).
Now, being able to use this to tunnel underground and out into somewhere else... Like across the river or underneath someone's walls...
Normal "hole in the ground mines" should then be replaced with similar cave-like setups.
And we should be able to walk with carts in caves. Crawling is such a pain. It's actually quicker to crawl in with a boat and 2 chests, port out and repeat then it is to crawl in with the cart, load up 4 chests and crawl out again (the boat method gives you extra ore, given you get not only 4 chests but 2 loads of inventory).
Sarge wrote:I don't think the problem is with metal not being available to all even in alternatives. I believe the problem lies in that there is hardly anything that anyone can offer big villages with metal that is genuinely attractive enough to justify making the effort. Metal is basically the only resource that is not easily accessable to all.
Again, I would like to refer to more strict regionality.
Also this.
But trading is an issue as it is difficult to even get to Constantinople when you don't know where you are. If rivers crossed super-grids, I think a lot of issues would be resolved simply because people could boat and plonk down runestones to mark their way.