ImpalerWrG wrote:Yea seriously the world is filling up with abandoned villages/camps quite fast.
no, it's not
It's not so much intentional use of Alts to claim stuff its all the players who legitimately build a little settlement and subsequently abandon it when they move to a new area or just stop playing. Wilderness spawning makes these types of camps a lot more common but it's also making the wilderness a lot less wild.
if they move, they move their claim, and everything they've built will decay eventually anyway. if they stop playing, how do you know they won't come back in a few weeks? the only thing that makes the wilderness less wild (i.e. effects animal levels) is a village.
A claim should last longer then buildings though, by the time a claim disappears their should be literally nothing of value left inside it anyways. I don't see how people can go ballistic over losing claim over a patch of dirt that's completely reverted to nature. The goal should be to prevent urban-sprawl from robbing the world of its 'wild' feel, not punishing the player for not grinding. Crops and perhaps even pavement need to eventually disappear over the course of week or months to avoid an endless build up of clutter as was the case in the past world around the RoB, though I doubt this world will last long enough for things to get that bad.
maybe they claimed the patch of dirt because it was high quality? there are plenty of wild areas. where is there urban sprawl? i've certainly not seen it on this map. and no, crops and pavement shouldn't decay. abandoned crops are a great find for a new player. stone paving lasts hundreds of years.