by Pansy » Tue Apr 27, 2010 5:54 am
So, if I understand you, vasselage is something you will offer to select trading partners because it is in your interest to protect them? And at the moment the way it would work would be for you to issue a blanket statement, "The village of Mungopicker is under the protection of Bottleneck. This includes the three claims beside Mungopicker that are not in the village limits, and the seven members of Mungopicker Village: Glorn, Glab, Tweezle, Snergface, Mouse, China Doll and Catherine Elliott. Any one who steals, vandalizes or commits assault or murder within these three claims and the village, or who attacks these seven people in any location will be tracked down by the finest of Bottleneck's Rangers and summarily executed. Any village caught harbouring the scent of anyone who commits these crimes will be razed and all members who can be caught will also be executed."
But rather than vasselage (which according to my dictionary is a servile status, being bound to an overlord) you will do this for the sake of the friendship ties you have with Mungopicker and they will in fact not be required to do anything in return for these protections? Although you would informally expect them to continue to be good trade partners putting your interests to the forefront?
What happens if Mungopicker allows Spleeny to join, and he happens to be a griefer and drama addict, so he deliberately picks a fight with the village of Russian Riverbank? Say Spleeny grinds up a character to rage and attacks Parsimonia when she comes to trade with him. If she flees she would get hit in the back so she stays to fight, possibly even killing Spleeny, who might be willing to throw the fight with full tradition in order to cry murder. Then if Spleeny Jr. comes to you claiming Parsimonia attacked him, and Russian Riverbank sends a diplomat saying that Spleeny attacked her, how are you going to decide who to believe, given that you will have assault scents from both of them at the scene of the fight?
Offering your protection to other villages is in principle a good idea, and I'd love to see it tinkered with until it works. I'd be worried though, that the end result would be to simply link targets to you. Suppose the (no longer existing) faction of Wayneville wanted to poke Bottleneck, but had no easy way to get through their brick walls. (Eight layers thick??!! Forget it!) But on the other hand Mungopicker village has a pallisade with a few red spots... Assuming the (no longer exisiting) faction of Wayneville has not gone rogue and is attacking random accessible villages, announcing that not-really defended village of Mungopicker is under your protection is rather like issuing a dare to your rivals and perhaps could endanger Mungopicker more.
I don't see how this would work, but that doesn't mean it can't be done. There are a lot of issues and possibilities to work out. It will be interesting to see how you handle them and even more interesting to see how the different factions manage it.