Shops

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Shops

Postby Hamel » Wed Jul 01, 2009 9:15 pm

JTG wrote:I don't want to see NPC's period. As you go from a PLAYER-DRIVEN game to a NPC-DRIVEN game. Where YOU DON'T EVEN ASSOCIATE WITH OTHER PLAYERS, and YOUR NPCS DO ALL OF YOUR WORK. Hopefully You'll get this before the game becomes generic mmo #32 thanks to player stupidity and laziness.


Not necessarily, you can have NPCs without the game becoming NPC-driven. For in this case, the players would be the real power behind everything, while the NPCs simply do the boring labor that no one wants to do, or cannot do because they are not online enough.

JTG wrote:There is a economy, and its doing just fine. Get over it. Nobody wants your shitty little farm produce items. So get mining.


One reason I don't normally trade very much is because it's such a hassle. I'm sure more people would trade for nature goods if it was easier for them to buy it than to make it themselves.

JTG wrote:Now that I see who the op is. You live in fucking bottleneck. People like Blaze and the laketown inhabitants trade all the time, And look at how well they are doing. They are rich, and powerful and can probobly roll you and your entire settlement fast.

MOST OF THE NORTH trades with each other. I don't know what the fuck you are talking about. WE don't talk about our trades we just move them.

Fuck. Why don't you work with what you have instead of begging for help. For dwarf fortress players you are pathetic.


The main reason Bottleneck does not trade with other towns very often is because we already have just about everything we could ever need. We are the biggest town in the game. Our population has somewhat lessened of late, but I would like to encourage more immigrants to come, we have plenty of empty houses and plots to spare.
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Re: Shops

Postby JTG » Wed Jul 01, 2009 9:23 pm

Why can't you realize the game is player-driven. IF you want something that we can already do to happen do it yourself thats part of why this game is unique compared to other mmos.
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Re: Shops

Postby Hamel » Wed Jul 01, 2009 9:35 pm

JTG wrote:Why can't you realize the game is player-driven. IF you want something that we can already do to happen do it yourself thats part of why this game is unique compared to other mmos.


Why can't you realize that NPCs don't necessarily stop any of that? Think of them more like, extra limbs, that don't sleep.
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Re: Shops

Postby RaptorJedi » Wed Jul 01, 2009 9:46 pm

NPC vendors work just fine in Wurm. The game is still clownshoes for other reasons, but they work fine. I'd like to see player owned vendors. Guards would be nice as well. For vendors, I think the best way to handle them would be one to a village or town, rather than each person having one. The Lawspeaker could set up the vendor, and then other people in town can place in their goods to be traded. And I see no problem with people having a high stealth skill being able to steal from the vendors, especially now that we can find these people and do something about them.
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Re: Shops

Postby eql » Thu Jul 02, 2009 12:37 am

how about an item that is a stall, a little popout one, has the storage of a chest when set up. and you can just plop it anywhere. would be quite cool, im thinking this could be really useful for when the game is bigger and more populated. go to a busy highway, plop your stall. sometimes at the dead of night if youre that kinda guy, put your stall up for a short while, get rid of those weapons and armour you just stole. donno, i think thats the best way to do it.
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Re: Shops

Postby Ferinex » Thu Jul 02, 2009 1:02 am

The reason JTG doesn't like the idea of NPCs is because all of his alts would be killed by guards before he could steal anything. He'd actually have to invest time in leveling up to be a real thief :lol:

As far as trade in the north goes - there isn't any. In-town trade is there to an extent, but really, the only three active towns I know of in H&H right now are Bottleneck, Laketown, and Stillmeadow. Stillmeadow is the furthest north, and we really don't trade with other towns.

I support everything the OP says, and most of the other comments in favor of NPC shopkeeps. I really really really like this idea. If Jorb and Loftar don't want to make the graphics for it right now, they could just recolor a chest blue or something, and use that as a placeholder. :P Have the chest set to the 'open' graphic when the shop is open, and the 'closed' graphic when the shop is closed.
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Re: Shops

Postby JTG » Thu Jul 02, 2009 2:03 am

You are kidding about the wurm vendors right? They are useless, You didn't even play long enough to mention draining.

I'll be glad to watch this game become "clownshoes" and the player population die out with the introduction of useless npc's for people who don't care for making their own interactions.

You think NPC's are beneficial to you? Whats stopping me from abusing the fuck out of them and making your life hell with respawning, non player characters. I don't like them period. You all are not of the first generation in this game.

Those people enjoyed all the player-driven innovation with the things in the game and the fact they did stuff themselves. Whileas you all just want to sell items with no hassle. Get over it, you have no excuses other than WOW THAT WOULD BE GREAT. Thats not even an excuse.

The people with coins wouldn't even buy your shit. Why should they? They can make coins with IRON AND STEEL. So they have IRON AND STEEL, and thus access to the highest tiers of items for no price at all, other than work.

Edit 2#: Another arguement. If you all don't even want to trade now, shopkeepers won't change very much considering you won't want to trade then either.
Last edited by JTG on Thu Jul 02, 2009 2:12 am, edited 3 times in total.
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Re: Shops

Postby Malicus » Thu Jul 02, 2009 2:07 am

JTG wrote:I'll be glad to watch this game become "clownshoes" and the player population die out.


Fixed.
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Re: Shops

Postby Hamel » Thu Jul 02, 2009 2:48 am

JTG wrote:You think NPC's are beneficial to you? Whats stopping me from abusing the fuck out of them and making your life hell with respawning, non player characters. I don't like them period.


Well, let's see, probably the thing that would prevent you from doing that. Which the Devs would most certainly implement with NPCs. Durh.

JTG wrote:You all are not of the first generation in this game.


Hmm, technically, I've been playing this game longer than you. Even if I wasn't, that neither makes a difference, nor is it at all relevant to this conversation. The only people who have an actual say in what happens with this game are the developers.

JTG wrote:The people with coins wouldn't even buy your shit. Why should they? They can make coins with IRON AND STEEL. So they have IRON AND STEEL, and thus access to the highest tiers of items for no price at all, other than work.


That is untrue. People will also have coins because they acquired them in trade.

JTG wrote:Edit 2#: Another arguement. If you all don't even want to trade now, shopkeepers won't change very much considering you won't want to trade then either.


I believe I have already said that trading would be a good deal more common if the hassle of figuring out when the other person is on is gone.
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Re: Shops

Postby Ferinex » Thu Jul 02, 2009 3:46 am

Unlike you, JTG, we can't be on 24/7 to meet up with people in other timezones to perform trades. Face it: it's a game, not real life.

By the way, people who are capable of making steel and invest time in it are not going to want to or have time to run a large plantation. So they turn some of the steel they produce into coins and buy products for less than a steel bar. If you make the trades in bulk, it makes sense to use bars. If you are not trading in bulk, it makes sense for the farmers to accept coins and save them up to turn into bars. Alternatively, if they have no use for steel plate etc, they can use the coins to buy other things with the coins that they do want/need.
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