by Jackard » Fri Apr 30, 2010 4:25 pm
Back to the subject of four regions, intuitive play is another reason why having only two regions might be better.
The "midlands/highlands" split is easy to understand and guess how things work. A third type for lowlands might work if it was kept much smaller compared to the rest, to encourage new players to move on to the rest, but it really feels sort of redundant. In terms of gameplay and content, lowlands/midlands would probably be very similar, so why not merge them? Terrains aren't the only distinctive thing about regions - you also need animal and plant life. There simply isn't enough variety right now to support four separate regions.
Perhaps you could offer examples of how these four regions are supposed to work? You did have something in mind, they aren't randomly thrown together?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”