Palisades need too much repair Trees should auto spawn

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Palisades need too much repair Trees should auto spawn

Postby Davichococat » Sun Jan 30, 2011 1:26 pm

Onionfighter wrote:Change a prayer for bread to a prayer for a log?

A prayer for a tree would be better :lol:
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Re: Palisades need too much repair Trees should auto spawn

Postby OvShit » Sun Jan 30, 2011 3:18 pm

Hell yeah.
I`m teleing around now; four in ten times I do spawn in clearcut areas. Heck, I`m bringing tree apocalypse closer aswell by turning`em to buckets. Actually, if there will be no police which will kill for clearcut(and there won`t be) or auto-spawning trees then in a few months you`ll hardly find any tree around.
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Re: Palisades need too much repair Trees should auto spawn

Postby Granger » Sun Jan 30, 2011 3:33 pm

ViciousGamer04 wrote:A 1% ratio would be quite high if you think about it & consider the variable of the monstrous amount of trees out there which would make them spawn at what would seem like an impossibly high expontential rate.
The 1% chance per RL day per individual tree to spawn a sampling in case the surroundings of the tree are right (like free space around the tree, right terrain type, nothing blocking, etc.) sound very reasonable to me.

Can't see anything exponential in this...
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Re: Palisades need too much repair Trees should auto spawn

Postby TheKingdomOfSpork » Sun Jan 30, 2011 10:15 pm

That means for every 100 trees, there would be one new sapling a day. That doesn't sound too bad, maybe if there were more than 10 or so trees in a tree's circle, it would have a 0% chance instead.
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Re: Palisades need too much repair Trees should auto spawn

Postby LimaZulu » Sun Jan 30, 2011 10:18 pm

How do you repair a palisade section if it's a cornerpost with a wall section coming out of each direction?
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Re: Palisades need too much repair Trees should auto spawn

Postby Dataslycer » Wed Feb 02, 2011 10:54 pm

You can't.

On topic, the palisade issue is not a problem anymore. Not sure if spawning trees is need aside from the waves of bucket grinders.
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Re: Palisades need too much repair Trees should auto spawn

Postby ImpalerWrG » Thu Feb 03, 2011 1:17 pm

I would also like to be able to just plant raw tree seeds/cones in the ground, they might have some dismal survival rate (about 1 10,000 real seeds becomes a full tree IRL) and get not quality improvement. That would at-least all good Samaritans to replant some areas without going through all the hoops of an herbalist table.
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Re: Palisades need too much repair Trees should auto spawn

Postby Granger » Thu Feb 03, 2011 3:15 pm

ImpalerWrG wrote:I would also like to be able to just plant raw tree seeds/cones in the ground, they might have some dismal survival rate (about 1 10,000 real seeds becomes a full tree IRL) and get not quality improvement. That would at-least all good Samaritans to replant some areas without going through all the hoops of an herbalist table.

One in tenthousand might be a little harsh, but i like the idea.

Maybe tree_q = (seed_q + soil_q + 10) / 3 to prevent quality spiral and chance for tree 50% of what you get on herbalist table ?

Downside would be that it might be to easy to plant firs to get blocks/boards for building purposes...
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