by Adam- » Fri Jul 03, 2009 4:37 pm
lol, When in doubt, go oblivion.
Not.
Oblivion is an example of a crippled system for thieves. Too hard to steal and too little reward for stealing. In THAT game your either a righteous warrior, neutral or an assassin that's righteous. This is because stealing is pointless unless you have mods.
The fact should be in this game that stealing should be hard, but very rewarding at the same time. People should not be able to make 300 alts, spend 20 minutes grinding them and be able to walk into a deed and steal everything they own. Instead people should spend a lot of time making a theft character (the same amount required for a good ranging character) and be able to do the same thing.
What I propose for guards is simply a reasonable system. You pay 4 steel bars ( or 12 wrought iron ) and buy a guard. His stats are all set at 30, he is weaponless and naked. You have to supply him with weapons and armor. You also have to spend a LOW amount of your own LP to raise the guards stats. The guards attack radius is the village claim. Simply like the following, the lawspeaker sets a person to kill on sight, if that person walks on the claim it instantly triggers all the available guards to attack him. However for theft, it depends on the guards exploration skill. If a thief has 10 more exploration than the guard he can walk on the claim (WITHOUT BEING SET TO KILL ON SIGHT; this means if he is already set to kill on sight the guards just attack him without any chance of the thief sneaking around) and be able to sneak around. If a guard dies, then he instantly respawns with the flat 30 stats and nothing on.
There's my opinion.