Here's a terrible idea that makes sense

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Here's a terrible idea that makes sense

Postby MountainReverie » Mon Jun 07, 2010 9:10 am

theTrav wrote:
MountainReverie wrote:Hunting from boats, especially bears, is extremely limiting.

Nice necro :P

What I meant was that players pick up the boats and place them in the form of a bear trap.
Boulders and carts and wagons all work in a similar fashion.

Letting bears demolish fences didn't have nearly the impact you would have expected.


Yeah, I thought it was a June thread... sorry. It is something that I wanted to bring up anyway.

Having not seen this, and also being new to the game, I didn't realize this could happen (I haven't even built a cart yet). It's another thing to consider and I am sure there will be many more as development progresses. Nevertheless, I think it is important to tackle the hunting issue.
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Re: Here's a terrible idea that makes sense

Postby theTrav » Mon Jun 07, 2010 9:16 am

Agreed Also I think necro is good. Means sou took some time with your thoughts
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Re: Here's a terrible idea that makes sense

Postby DatOneGuy » Mon Jun 07, 2010 9:23 am

Want to fix hunting specifically? Make the fix hunting specific.

Allow boars, and deers aggroed to you able to break down wooden items like bears do, and make bears stronger to be able to break slightly stronger things (like boats if need be, although slowly not herpderp 2 hits).

I'd like to point out though thatpeople will just walk around with bricks and drop brickwall signs, as I've heard a few do already.

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No problem with necroing as long as you're adding something, and it means you actually 'searched' instead of remaking a thread that's already been done a few times. :P
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Re: Here's a terrible idea that makes sense

Postby MountainReverie » Mon Jun 07, 2010 10:36 am

I got ya about necroing. For whatever reason, I always thought that people didn't like it. Guess I need to do a little brushing up on my newspeak.

DatOneGuy, I think that all that would work well and should be implemented. However, I still think that the signs should be passable. It would circumvent any of the abuses we see with it now and, in my mind, makes more sense. That someone would actually build a sign where they were constructing a fence seems odd. I understand the purpose of the placeholder and realize that there needs to be some method ensuring that the construction area is not disturbed at the time of construction. It is something that needs to be resolved in many different ways.

Ultimately it comes down to mindset. I approach Haven and Hearth with a desire for a simulation of the complexities of nature (human and mother). So, when I am floating down a river and I see a pen of signs somebody left there god knows how long ago, I can't but feel disturbed. It detracts from the realism in slight, immersion disrupting ways. Obviously not everyone will have the same ideas that I do... but I can only hope that the end product is, at the very least, something faithful to immersion rather than... well... gaming.
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Re: Here's a terrible idea that makes sense

Postby DatOneGuy » Mon Jun 07, 2010 1:36 pm

I agree with all of that, signs should eventually decay, or perhaps only have limit boxes for other objects (and other boxes) and have you and animals ignore them.


People will just use roundpole fences instead or something else to replace it, but whatever at least it won't be signs eveywhere, it's terrible to see them for sure.

I have many hunters in my village and it seems some are very lazy as I find signs around trees and it really does bother me to see such things, they're out of place, very much so.

I thought I read somewhere that decay for signposts in some awkward way was being thought over, but I could be mistaken.
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Re: Here's a terrible idea that makes sense

Postby burgingham » Mon Jun 07, 2010 2:44 pm

Don't fucking demand to make signs decay until we got stockpiles!!!!
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Re: Here's a terrible idea that makes sense

Postby MountainReverie » Mon Jun 07, 2010 4:48 pm

burgingham wrote:Don't fucking demand to make signs decay until we got stockpiles!!!!


Pardon my ignorance, but what are you talking about?

DatOneGuy, seeing fences constructed in the same fashion that people are constructing sign pens would be annoying, perhaps, but much less so. At least it is a sensible construction that makes sense. Also, it takes substantially longer to construct the fence, which may make a difference. This brings up a different issue, that is, creature AI. Another steppingstone, I suppose, but the AI could use some work. That is a different topic, however.
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Re: Here's a terrible idea that makes sense

Postby DatOneGuy » Mon Jun 07, 2010 4:51 pm

burgingham wrote:Don't fucking demand to make signs decay until we got stockpiles!!!!

In a perfect world we'd already have these. :)

(Hopefully it happens before something like this idea though)
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Re: Here's a terrible idea that makes sense

Postby burgingham » Mon Jun 07, 2010 5:07 pm

MountainReverie wrote:
burgingham wrote:Don't fucking demand to make signs decay until we got stockpiles!!!!


Pardon my ignorance, but what are you talking about?


I am talking about the fact that every sane person in this games stores their goods in construction signs. Bricks in a cornerpost sign, blocks in a palisade cornerpost and so on. If you now make signs decay this option is taken away from us and it would drive me crazy unless we get a good solution to mass store items. Can as well build a second city then full of cupboards to store bricks, blocks and branches.
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Re: Here's a terrible idea that makes sense

Postby MountainReverie » Mon Jun 07, 2010 5:34 pm

burgingham wrote:
MountainReverie wrote:
burgingham wrote:Don't fucking demand to make signs decay until we got stockpiles!!!!


Pardon my ignorance, but what are you talking about?


I am talking about the fact that every sane person in this games stores their goods in construction signs. Bricks in a cornerpost sign, blocks in a palisade cornerpost and so on. If you now make signs decay this option is taken away from us and it would drive me crazy unless we get a good solution to mass store items. Can as well build a second city then full of cupboards to store bricks, blocks and branches.


Apparently I am not sane because I didn't even know this was possible. I probably don't deal with anywhere near the volume that you and many larger settlements deal with... I just build crates. It would make a great deal of sense to have a stockpile where you could place a large volume of something like bricks or what-have-you. I can get behind that. Stockpiles first, other stuff second.
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