Stone walls, multiple floors.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stone walls, multiple floors.

Postby g1real » Tue May 04, 2010 5:26 pm

kralmir wrote:
Teme wrote:
g1real wrote:A stone wall. I'll even draw the sprites for you if I need to.

Floors, 3d.
Stone walls should be, unlike brick or pallisades, walkable, especially due to their 2x size. This would also introduce some form of 3 dimensions finally in HnH, a long-missing feature we all want. This perhaps might also include the other suggested feature of having a watchtower, as the 3x3 pieces could resemble towers that allow you to scout the area.

When standing on tower, you could see twice as much than normal.



with pacos client i can see 1920x1080 distance, and thats just because its my screens resolution. there is no fog of war and the viewing distance is capped by your resolution.


Oh please, there is a cap on viewing distance, you wont get information beyond a certain point and that ISN'T affected by resolution.
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Re: Stone walls, multiple floors.

Postby kralmir » Tue May 04, 2010 5:39 pm

g1real wrote:
Oh please, there is a cap on viewing distance, you wont get information beyond a certain point and that ISN'T affected by resolution.



what im saying is that cap is at or above 1920x1920(assuming its square), or even more consider its longer from the lower left corner to the upper right, gotta be at least 2500 and i can still see everything, so what use would it serve to add something that increases viewing distance when only a handfull of users can reach beyond that max now anyway.


if you want something usefull then add that tower and allow the user to move just the camera about 2 minimaps in distance in all directions and ofcourse have whatever the revealing radious is follow the camera.

heres a tip for next time: instead of just randomly saying something and then attacking anyone critizing what you said how about you be the one that makes a usefull suggestion or add a argument that would actually help your suggestion.
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Re: Stone walls, multiple floors.

Postby g1real » Tue May 04, 2010 7:19 pm

kralmir wrote:what im saying is that cap is at or above 1920x1920(assuming its square), or even more consider its longer from the lower left corner to the upper right, gotta be at least 2500 and i can still see everything, so what use would it serve to add something that increases viewing distance when only a handfull of users can reach beyond that max now anyway.


I don't get your point, first you tell me what I said is useless, then you make up that I made a point about increasing viewing distance from a cornerpost/tower when I haven't even discussed or suggested the mechanis in it. I don't see what you mean by a "handful of users" anyhow because even at 1200x900 I managed to find the border of this socalled viewpoint if I just moved the camera with middle mouseclick.

kralmir wrote:if you want something usefull then add that tower and allow the user to move just the camera about 2 minimaps in distance in all directions and ofcourse have whatever the revealing radious is follow the camera.


Like I said, I never discussed mechanics on said tower.

kralmir wrote:heres a tip for next time: instead of just randomly saying something and then attacking anyone critizing what you said how about you be the one that makes a usefull suggestion or add a argument that would actually help your suggestion.


I'm not really attacking you though, I'm sorry if you feel aggravated that easily. And next time when YOU get criticized on something you've said (because your post added 0 value to the suggestion mind you) don't get angry yourself.

Instead of turning my suggestion in a hilarious flamefest [/offtopic]
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jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Stone walls, multiple floors.

Postby theTrav » Wed May 05, 2010 6:36 am

On the "view distance cap"

The server sends the client information about the terrain for quite a large distance, it sends info about active objects for a much shorter distance (I haven't confirmed it, but constructed objects seem to pop up from further away than moving stuff like people animals and chests)

The client will draw whatever it has information for in the resolution it has available to it (800x600 by default, but modded clients can change this).

I believe loftars primary consideration in sending you data for more than the 800x600 default view is to support camera modes.

If you play on super high resolutions you will see objects popping up around the edges as you come into range of it.

That's probably where the confusion is here, the larger resolutions show you a large area of tiles, but things pop up, it's similar to a fog of war effect.



Letting players see further than they currently can could be implemented in a whole bunch of different ways. It could just be a "let them pan the camera further away" it could be some sort of zoomed out viewing mode, it could be some sort of horizontal, horizon style view, it could be some sort of auto pan, similar to the telescopes you could use in Ultima 6.
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Re: Stone walls, multiple floors.

Postby KillerofLawyers » Wed May 05, 2010 8:55 am

Perhaps instead of stone for building these walls and towers, something more like quarry stone could be used in a smaller amount? The current boulder stones are easy and dull to get em masse, where as actualy having to carve out giant blocks and cart them to the sight could be a little more interactive.
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Re: Stone walls, multiple floors.

Postby Wipfmetz » Thu May 06, 2010 2:25 pm

KillerofLawyers wrote:Perhaps instead of stone for building these walls and towers, something more like quarry stone could be used in a smaller amount? The current boulder stones are easy and dull to get em masse, where as actualy having to carve out giant blocks and cart them to the sight could be a little more interactive.

I'd love to be able to use boulders for fortification. And it just fit in the gap between a wooden palisade and brick&iron-walls, tastewise.
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Re: Stone walls, multiple floors.

Postby sabinati » Thu May 06, 2010 3:00 pm

KillerofLawyers wrote:Perhaps instead of stone for building these walls and towers, something more like quarry stone could be used in a smaller amount? The current boulder stones are easy and dull to get em masse, where as actualy having to carve out giant blocks and cart them to the sight could be a little more interactive.


this
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