ImpalerWrG wrote:Lothaudus wrote:Well thar's yer problem.

Don't hope. Ask them. Maybe post or offer a reward. "Anyone who can kill these people for us and secure our village we are willing to offer [X] in return".
We have nothing offer we are all ghosts, the grifers have probably destroyed or looted most valuables by now. About all we can do is give some meaningless permission for others to scavenge what they can find in our old village.
You have no intentions of re-building what-so-ever?

You can't catch a few moths and start making silk again?

You're incapable of scouting for high Q clay, water or soil to trade?

You haven't actually asked anyone yet?

ImpalerWrG wrote:As I said in my initially post, my contact list vaporizes upon my death. In game contact is my sole means of contact with most other players hence my suggestion about allowing it to be retained on an inherited character. I've have pursued contact with on the forums with the one settlement we knew that has a forum presence but this was mere luck. Your own extensive out-of-game networking and long history of village politics is blinding you to how most people play the game and network with others.
Actually the biggest contact list I have is on an alt at Constantinople. I also have a second alt character in my town who duplicates most of my list. The chances of all three dying are relatively slim but even if they did, I know where my allies live and can always start a new character and boat my way there (which is how I met them in the first place mostly) so...
Contacting people online is also a real PIA because they have to be online at the same time as you are in order for you to contact them.
I thought your suggestion was a good idea by the way. Although it doesn't excuse the fact there are still other methods available to you to contact people both in-game and out. And being a game, using out-of-game contact is sometimes a necessity (face it, if it was real life, you'd be dead now and there's no coming back from that

).
ImpalerWrG wrote:And yes of course I have posted about the raid, in the same thread ware Durion asks for some vengeance, so far no ones stepped forward.
I'll be blunt and tell you
what your post honestly made me think.
This is how I read it: "Hi, we're a bunch of idiots who left our gate open. Someone should do something about that." All the serious players use Brick Walls and one-way crossroads without keys and as you've already noted, they will scold you for using keys, so you're going to have to try harder then that to get them even remotely interested.
Your post was also buried in some other thread so meh, minus marks for lack of flare. If nobody cared about Durion, throwing what reads like a casual "we got hit too" in there doesn't help so much. "Jolatown has been attacked! Help requested." would've been a nice topic name. After all, I've actually heard of Jolatown, not Durion. Including details of who, what, where, when and how also doesn't go astray. Images if you can rustle it up help evoke emotion too. Pictures of where your Mansion was and dead bodies go a long way. And include your offer. Sure, you can't offer much but put something on the table to try and entice someone to help. Even just a "We can't offer much but we're willing to try and work something out".
You can't really expect to just throw a post casually out there and get help.
I mean look, it's a real pain your village got wiped. I've had mine attacked too
back in the 2nd World. The difference is we had developed contacts who we knew could help us, some PMs later and a few chats with the right people and
we got an outcome. No, it didn't bring anybody back and there was other stuff that went on as well that lead to further attacks against a second village... but you need to try.
ImpalerWrG wrote:We would have ALL needed to be dedicated warriors to fight off this attack
Even in that case though, the GOONS couldn't stop Bottleneck. They were online and armed while that occured. There does appear to be some-what of a balance issue when it comes to combat. Quite how far back that slider should go is a worthwhile discussion.
ImpalerWrG wrote:But cowing behind our walls SHOULD be a viable option if we invest time/energy into a static defence. Our Palisades and other passive defensive measures should be able to level the playing field better.
From everything you say, it sounds like your palisades did precisely what they were designed to do, given you feel the raiders wouldn't have been able to break-through them. Though traps have also been suggested as a means for claims to "fight back".
ImpalerWrG wrote:Also we had just started a brick wall the night before when we learned of the destruction of Durion but theirs no indication they broke through any walls in either attack, their ambush and key looting indicates to me they can't smash palisades with their bare hands and don't use battering rams (given the effectiveness of their tactic a ram would have been a waste of time anyways). Again it would have made no difference what the wall material was as the vulnerability is in the key system.
In which case you need to understand that key looting is a mechanic of the game. Given that - harsh as it is and as much as it sucks - it's your villages own fault for allowing keys to be in a position where they can be looted in the first place. I mean, you can implement a gate-keeper mechanism right now. Simply give the keys to someone else in the village before they let you out. Failing that, use an alt. You can complain as much as you like about having to do that but welcome to Haven & Hearth.
You should also read some of the stuff jorb says on this forum and the kind of stuff he links to
in this announcement post. "Freedom of the individual" is a concept running through every thing he not only posts on the forums but adds to the game. I'm pretty sure he wants keys precisely because they can be stolen. Rest assured if any portcullis is added, there will be some weakness to it. Either massive village authority for its upkeep or something else.
As much as you want to deride the current teleportation methods, the fact also remains they are in the game and you can use them right now to protect your village. And if you don't want to, then like I said, hire a gate-keeper. Build a secondary air-lock type wall so that only one gate is open at a time and no-one with a full set of keys gets through both. Break your village up into various sections so that if the keys are stolen to one and someone gets in, others have a chance to flee to safety. Work something out.
ImpalerWrG wrote:Well it seems you entirely agree with me as I suggested as such in my initial post.
Certainly. I agree there are issues that need to be addressed and also that jorbtar are aware of them. Some of the ideas come from "
waaaah we got raided" though by people who don't think through all the mechanics or want naked farmers to be able to to with-stand everything, without considering the implications of that. Even the "no level cap" complaints fall into that (there pretty much is a level cap given how much high skills eventually start to cost). On a broader issue, jorb has made it pretty clear raiding is a fact of the game and that farmer-types do need to take action to prepare against it. That includes claims, walls, smart key usage, defense and making alliances / playing politics. They're all tools that currently exist in the game for a reason and they're all at your disposal right now.
JayCross wrote:Yes, if anyone bothers to get to our village catch their scent and hunt them down. And people will only do it for fun or ,just like our attackers, for the fun of killing.
That attitude doesn't engender help. I mean, you're effectively complaining about a core mechanic which has no intention of ever being removed. As long as jorb & loftar are making Haven & Hearth, there will be death.
JayCross wrote:You're thinking about greater villages very well protected but these kind of raiders won't attack those places.
There's a lesson in that somewhere.
JayCross wrote:we had tin and and probably the monopoly on copper in our grid
And there's ImpalerWrG saying you don't have anything to trade! It doesn't take long to get a mine back in working order.
JayCross wrote:If there was a noobish move from our part was probably relying our defences on a palisade(as impalerWrG as been posting they do present some liabilities) and invest our experience in improving the quality of our products and not on our fighting abilities.
Well, the first thing I'd suggest you do is you turn some of that Copper & Tin into high Q Bronze Armour (50+) and hand it out to all your villagers. You might even want to trade it with your trade partners. It won't stop them dying if all they do is stand there but it will give them a chance to run away.
JayCross wrote:But again I thought that the purpose of the game was to encourage trading and not fighting.
See above where I talk about what jorb has said and the post in the announcement forum he made. Haven & Hearth is a dangerous place. It's meant to be that way.