Hearth Fire Travelling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hearth Fire Travelling

Postby Lothaudus » Sun May 09, 2010 7:09 am

Shafin25 wrote:I've realised the there was a bug with where the cahracter logged off after updates and I couldn't log back on and had to start a hearth fire. This is really bad, I mean, I WALKED over TWO supergrids trying to reacha new village, the nBAM a CRASH and then I ahd tos tart again. I'm sorry, but this is just too much, I wasted two hours IRL to walk and in the end it was worthless.

The only real problem here is that the server crashed. The solution therefore, is to make the server not crash.

Post ideas on how we can accomplish this plz.
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Re: Hearth Fire Travelling

Postby Shafin25 » Sun May 09, 2010 7:21 am

I have just gotten a new idea for it.

PERMISSIONS!

It will be similar to the Claim Stake permission.
Why make a new character when you wish to join a friend? Just walk on and never give up! When you do, you'll have realised you arrived.
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Re: Hearth Fire Travelling

Postby Blxz » Mon May 10, 2010 8:47 am

Shafin25 wrote:I have just gotten a new idea for it.

PERMISSIONS!

It will be similar to the Claim Stake permission.


Wait, i got an even better idea....

WALK.

If the char means that much to you that you don't want it to die then walk it. I have done 2 big walks in my time here. Total travelling time of over 5 hours. If your char has months of work (i doubt yours does considering you seem unaware of how this could so easily be exploited) then you can either walk it to protect it or go to full tradition and die and stiull retain 75% of your LP total.

best of luck walking down dude. If you have only been active for a few days its way better to just restart. Any 'huge' amount of LP you have is not really as much as you think. I blow 10 or 20 thousand just getting 2 or 3 skill point levels now. Lp accumulates quickly the higher you get.
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Re: Hearth Fire Travelling

Postby Bl1tzX » Mon May 10, 2010 10:52 am

Pacho wrote:Have you thought about how this could be abused by just plopping down alts everywhere?


I agree with Pacho on this one.
"Oh look, I'll just log out, teleport to my q76 soil alt...Then get some water by teleporting to my q62 water alt..."
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Re: Hearth Fire Travelling

Postby ThirdEmperor » Tue May 11, 2010 4:30 am

And then you can port over to your QL 96 alts alt.
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Re: Hearth Fire Travelling

Postby Shafin25 » Sat May 15, 2010 1:34 am

Then, how about teleporting also uses Travel Weariness genius people. It's the same as teleporting to your own Hearth Fire.
Why make a new character when you wish to join a friend? Just walk on and never give up! When you do, you'll have realised you arrived.
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Re: Hearth Fire Travelling

Postby Shafin25 » Sat May 15, 2010 1:36 am

Blxz wrote:
Shafin25 wrote:I have just gotten a new idea for it.

PERMISSIONS!

It will be similar to the Claim Stake permission.


Wait, i got an even better idea....

WALK.

If the char means that much to you that you don't want it to die then walk it. I have done 2 big walks in my time here. Total travelling time of over 5 hours. If your char has months of work (i doubt yours does considering you seem unaware of how this could so easily be exploited) then you can either walk it to protect it or go to full tradition and die and stiull retain 75% of your LP total.

best of luck walking down dude. If you have only been active for a few days its way better to just restart. Any 'huge' amount of LP you have is not really as much as you think. I blow 10 or 20 thousand just getting 2 or 3 skill point levels now. Lp accumulates quickly the higher you get.


Very sorry of double post but, I WALKED! Then due to this server update, the game crashed and I was unable to click on "Where I logged off"
Why make a new character when you wish to join a friend? Just walk on and never give up! When you do, you'll have realised you arrived.
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Re: Hearth Fire Travelling

Postby Blxz » Sat May 15, 2010 5:26 am

Shafin25 wrote:
Blxz wrote:
Shafin25 wrote:I have just gotten a new idea for it.

PERMISSIONS!

It will be similar to the Claim Stake permission.


Wait, i got an even better idea....

WALK.

If the char means that much to you that you don't want it to die then walk it. I have done 2 big walks in my time here. Total travelling time of over 5 hours. If your char has months of work (i doubt yours does considering you seem unaware of how this could so easily be exploited) then you can either walk it to protect it or go to full tradition and die and stiull retain 75% of your LP total.

best of luck walking down dude. If you have only been active for a few days its way better to just restart. Any 'huge' amount of LP you have is not really as much as you think. I blow 10 or 20 thousand just getting 2 or 3 skill point levels now. Lp accumulates quickly the higher you get.


Very sorry of double post but, I WALKED! Then due to this server update, the game crashed and I was unable to click on "Where I logged off"


yes, so walk again. Best option is when you know the server is shutting down then park yourself in a safe location. get out of a boat and carry all your important tools/items etc. If its a random crash then you are just unlucky.. Don't walk on other ppl's claims or raid them while you are doing a big long distance walk. Or do the walk over a couple of days. Carry a bunch of dreams with you and set up new hearthfires along the way. There are lots of ways to deal with your problem that don't open up mass exploitation opportunities.
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Re: Hearth Fire Travelling

Postby Lothaudus » Sat May 15, 2010 11:24 am

Shafin25 wrote:Then, how about teleporting also uses Travel Weariness genius people.

You mean like village hirdporting already does, geenyus? That's right, get your lazy ass friends to plonk a village down, add you as a hirdsman and summon you, tada!

Shafin25 wrote:It's the same as teleporting to your own Hearth Fire.

Teleporting to your hearth-fire does NOT use Travel Weariness. Only using Crossroads or hirdporting does.

... and to be honest, I doubt you have the Agility required to make the jump the distance you're indicating which means even if your shitty idea was added and it required TW, it would still leave you stuck with walking.

Shafin25 wrote:I have just gotten a new idea for it.

PERMISSIONS!

It will be similar to the Claim Stake permission.

Surprisingly, this is actually the better idea. You should be able to log back on in a spot where you can walk normally. Like on a village claim which requires no trespassing to walk on.

Though I guess the excuse is people will raid a village and log off inside. Still, that can be resolved by allowing village members to "see" (maybe some kind of scent or hazy outline or something) outsiders who have logged off on village land. Then you'd need some mechanism to kick them out.
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Re: Hearth Fire Travelling

Postby Bl1tzX » Sat May 15, 2010 11:48 am

Lothaudus wrote:
Shafin25 wrote:It's the same as teleporting to your own Hearth Fire.

Teleporting to your hearth-fire does NOT use Travel Weariness. Only using Crossroads or hirdporting does.


You are correct and wrong at the same time.
Teleporting to your hearth fire without travel weariness or with a not-full travel weariness bar WILL increase your travel weariness.
The thing is though, you can still travel to your hearthfire with a full travel weariness bar, and it'll just stay the same as it's already the max.

EDIT: Oh, and chances are, if you traveled 2 supergrids trying to reach a new village but didn't reach it, you probably wouldn't be able to make that jump just as someone else stated.
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