Blxz wrote:DeadlyPencil wrote:they just need shallow water areas that go across rivers that you can move your wagon over, not an actual bridge.
That hit the nail on the head. Why not have fords randomly situated along rivers? People can walk through them, livestock can walk through them, boats can cross them and these new-fangled wagon thingys can cross them. Its historical, easy to implement coz the tile type is already there. The only downside is that unless they want to go through and re-do all the rivers I think it will have to wait until the next map wipe. Too bad really.
Sorry for necroing, but I was just thinking about bridges today as well. Some towns have rivers going through them, while I know it is there choice to have placed themselves there bridges would be nice to have. It makes moving around easier, being able to move a wagon across a river without a ram would be convenient for large trades and just general exploration. Of course the cost to build a bridge should be rather steep (such as a rather large amount of boards/stones/bricks/and some type of metal). Of course bridges should only cover x by x over a river so they cannot be used to bridge over the larger lakes in the game. And two signs are placed on either side of the river both requiring mats to be entered to build the bridge, paved on either end for the initial support.
You could make it so that a raft with a wagon loaded cannot pass under the bridge(s) that are built over rivers. Which could be used for greiving heavily populated grids which would kind of suck, but seem more realistic. Or people could use such a tactic to demand some sort of payment to beable to move through a claimed area or simply make you go a long way around to hinder you from exploring their area.
Not only would this be a cosmetic boost for some villages/towns/cities, but it would provide added functionality. Being able to fish from the bridge if things spawn in the river instead of having to haul a boat out, wagons passing over, carts, etc.
The idea of using fords after a new would could replace the bridge once the world rolls over. Or even in new grids that may be added to this. Of course bridges should only cover x by x over a river so they cannot be used to bridge over the larger lakes in the game. And two signs are placed on either side of the river both requiring mats to be entered to build the bridge, paved on either end for the initial support.
Just something that came to mind while browsing forums at work.
Airleas