Potjeh wrote:If this means that wildlife should never be given a more life-like AI, sign me up for the NPC fan club.
Chakravanti wrote:sabinati wrote:they'd be more of a "mob" than an "npc", as an npc is generally considered to look like a character.
I'd quite disagree and say that the difference between a mob and an NPC depends on functionality. As of yet, all 'mobs' in H&H are nothing more than mobile sprites interacted with to be converted into natural resources. Any functionality beyond this should be very carefully considered as being possibly NPCish. "Natural Resources" includes tools btw, and thus the implementation of equestrian life did not violate this definition.
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Potjeh wrote:By life-like I mean stuff like boars eating your corn or wolves eating your sheep.
Potjeh wrote:Yes, but by adding these functionalities to mobs, they effectively become NPCs by your definition. Also, the negative effects are merely the first thing to come to mind. Animals should also have some positive externalities, which would make conservation of nature a rewarding policy. And this effectively makes them NPCs by your definition, and shunning NPCs should be a knee-jerk reaction
Potjeh wrote:I'd say that dryads attacking loggers is a far cry from a quest giving/trading NPC. In fact, it's virtually equal to realistic territorial behaviour of animals.
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