Potjeh wrote:Yes, but by adding these functionalities to mobs, they effectively become NPCs by your definition. Also, the negative effects are merely the first thing to come to mind. Animals should also have some positive externalities, which would make conservation of nature a rewarding policy. And this effectively makes them NPCs by your definition, and shunning NPCs should be a knee-jerk reaction

I gave my definition of a mobile as it currently exists in the game. I did not say that anything outside this definition was an NPC but that anything outside this definition should be carefully considered. There is no distinct line between mobs and NPC's except that which a game designer creates.
Shunning NPC's is my knee-jerk reaction. I dislike the idea of any game object doling out quests (Game generated goals; cuts away at the sandbox aspect), preforming trades or any other uniquely player function.
I'm an not so rigid as you would depict me. Thank you for pointing this out though. I often am unaware when I come across quite dogmatic and recognize that I have tendency to display such a demeanor even when the opposite is my intention. These are very good, very important, details to cover; so again, thank you.
EDIT - YES, I do indeed consider the vending stall to be the most NPC-like game object in H&H. I'm not saying it's a bad thing because I recognize it's essential functionality though I believe a more involved and flexible functionality should be added to them. Yes, I think Vending stall should be improved despite my knee-jerk reaction to NPC and the fact that I think Stalls are NPC like. I'm not dogmat or absolutist about my ideals but ideals are just ideas. They are not by any means law or a model of perfectly expressed philosophy by any means.
Last edited by Chakravanti on Mon May 10, 2010 6:07 pm, edited 1 time in total.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley,
O Death!