i think it's somewhat intentionally hard/slow to raise cow q
p.s. taming still sucks
Potjeh wrote:Dataslycer wrote:I would have to partially disagree with that. It doesn't matter if you got a good calf out and will need to wait for it to grow. It does matter if you end up with an inferior calf and need to wait for a better offspring.
The assumption is that we're dealing with a large village that has a big breeding program. When you have 50 cows churning out calves, it's pretty much guaranteed you'll get *some* good rolls.
sabinati wrote:i think it's somewhat intentionally hard/slow to raise cow q
p.s. taming still sucks
Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)
loftar wrote:Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)
I find this reasonable. I'll try and remember to change it.
In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load.
loftar wrote:Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)
I find this reasonable. I'll try and remember to change it.
In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load.
Potjeh wrote:And yeah, +20 was just a random number, exact value should be determined through some kind of analysis.
loftar wrote:I find this reasonable. I'll try and remember to change it.
factnfiction101 wrote:^I agree with this guy.
ImpalerWrG wrote:I think their are a number of changes that could all work together to get a more interesting animal-husbandry side of the game going.
* Easier taming of animals to get larger herds
* Random variations in wild animals to get some variations to work with right from the start
* Faster breeding to make more surplus animals we can slaughter
* Have feed quality modify animal quality, perhaps different types of feed affect different attributes with troughs tracking the multiple quality levels of the feed
* Parent attributes, rather then simply the mean of them do something that allows a random chance to get the value from only/mostly from one parent to encourage hybridizing specialized breeds
* Regression to the mean for very high level animals to prevent exponential improvement, high quality in multiple areas means more regression to encourage specialized breeds