Cow quality is too slow.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cow quality is too slow.

Postby sabinati » Tue May 18, 2010 10:35 pm

i think it's somewhat intentionally hard/slow to raise cow q

p.s. taming still sucks
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Re: Cow quality is too slow.

Postby Dataslycer » Wed May 19, 2010 1:28 am

Potjeh wrote:
Dataslycer wrote:I would have to partially disagree with that. It doesn't matter if you got a good calf out and will need to wait for it to grow. It does matter if you end up with an inferior calf and need to wait for a better offspring.

The assumption is that we're dealing with a large village that has a big breeding program. When you have 50 cows churning out calves, it's pretty much guaranteed you'll get *some* good rolls.



Well it's a given that a 50 cow herd is going to have +5 somewhere most of the time but I can imagine the headache of sorting out the herd as well as mass harvesting pumpkins (not to mention raising their Q as well to make sure they don't bring down the quality). It is very possible, I believe, but not too many people are going to be doing this especially anyone that is in a group that has less than 3 active people at a time (is anyone in this world is doing that?). But we're kind of getting offtrack debating something as irrelevant as 4.5 or 14 day here so anyways.

A larger maximum quality is a possibility as well as halfing the pregnancy time and consumption. I'm not sure if this is going to be push in though but I hope the calculation on my program helps people see the problem.

sabinati wrote:i think it's somewhat intentionally hard/slow to raise cow q

p.s. taming still sucks


Perhaps so but the problem that it is entirely too slow to raise the quality though, not to mention messing up with quality, going on vacation and village forget to feed your livestock, and raids that will kill off your cows.
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Re: Cow quality is too slow.

Postby loftar » Wed May 19, 2010 2:39 am

Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)

I find this reasonable. I'll try and remember to change it.

In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load. :)
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Re: Cow quality is too slow.

Postby RaptorJedi » Wed May 19, 2010 2:53 am

loftar wrote:
Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)

I find this reasonable. I'll try and remember to change it.

In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load. :)



I've wanted to try that, to see if I could maintain a group of roaming cattle. It probably wouldn't work very well without using other methods of feeding beyond the grass though.
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Re: Cow quality is too slow.

Postby KillerofLawyers » Wed May 19, 2010 8:09 am

loftar wrote:
Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)

I find this reasonable. I'll try and remember to change it.

In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load. :)

Can you make grass fed cows infertile?
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Re: Cow quality is too slow.

Postby ThirdEmperor » Wed May 19, 2010 8:35 am

How about just making grassland tiles with cows on them turn to mudflat after a while?
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Re: Cow quality is too slow.

Postby ImpalerWrG » Wed May 19, 2010 8:49 am

I think their are a number of changes that could all work together to get a more interesting animal-husbandry side of the game going.

* Easier taming of animals to get larger herds
* Random variations in wild animals to get some variations to work with right from the start
* Faster breeding to make more surplus animals we can slaughter
* Have feed quality modify animal quality, perhaps different types of feed affect different attributes with troughs tracking the multiple quality levels of the feed
* Parent attributes, rather then simply the mean of them do something that allows a random chance to get the value from only/mostly from one parent to encourage hybridizing specialized breeds
* Regression to the mean for very high level animals to prevent exponential improvement, high quality in multiple areas means more regression to encourage specialized breeds
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Re: Cow quality is too slow.

Postby Potjeh » Wed May 19, 2010 11:39 am

Are stat rolls made at conception or birth, Loftar? Just wondering if I should wait till you change it ;)
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Re: Cow quality is too slow.

Postby Sarge » Wed May 19, 2010 1:00 pm

+1 at OP and very nice post bro.

Potjeh wrote:And yeah, +20 was just a random number, exact value should be determined through some kind of analysis.


@ Dataslycer, you've written the simulation, why not make the dev's work a little easier and make 3 proposals with different time lines and q progress averages, by changing the random factor as well as the gestation and groth from calf to cow/bull?

loftar wrote:I find this reasonable. I'll try and remember to change it.


Maybe you will let us help you?

viewtopic.php?f=5&t=7824
factnfiction101 wrote:^I agree with this guy.
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Re: Cow quality is too slow.

Postby sabinati » Wed May 19, 2010 1:36 pm

ImpalerWrG wrote:I think their are a number of changes that could all work together to get a more interesting animal-husbandry side of the game going.

* Easier taming of animals to get larger herds
* Random variations in wild animals to get some variations to work with right from the start
* Faster breeding to make more surplus animals we can slaughter
* Have feed quality modify animal quality, perhaps different types of feed affect different attributes with troughs tracking the multiple quality levels of the feed
* Parent attributes, rather then simply the mean of them do something that allows a random chance to get the value from only/mostly from one parent to encourage hybridizing specialized breeds
* Regression to the mean for very high level animals to prevent exponential improvement, high quality in multiple areas means more regression to encourage specialized breeds


FEP for cows?
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