Funerals, Graves, Grave Robbers, and Skeletons

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby vikingdragons » Wed May 19, 2010 11:41 am

Flame wrote:
and are awarded a little LP.


Is the easyest way to gain something, but also to give more pleasure on killing. You kill all noobs you meet, then you bury them. "Lolol double lp Lolol." And also if we say "you can gain lp only by dead kins" the griver will kill noobs kins easy 8D.

Here my idea:

Should be better if the dead of a kin influence Happyness, and bury him heal your happyness (when it will have an effect) and give a bonus the dead man. When buryed, the dead main gain lp for his next chara, and also if the new chara is already alive, he gain lp the same. No bug arounds then. A % of the max lp he had with his dead chara (max 1/3).

here fix well the skill "Prayer" or the value "Spirit". (i prefer a value, so one can emprove it). More high is spirit value, more lp you give to the dead man when you bury him (max 1/3).
So a big town or a small town could have a new type of chara in the village. The Prayer Man. (i don't know the exact name of the Prayer Man..XD but i hope you understood what it is)

Yes, the prayer don't gain anything in it. But it is right because in a village, usually you gain a new man already skilled instead of a noob. Bury someone is kindess, and bury an unknow body isn't necessary (like it was in real), but if you wanna be kind, you bury him.
If you wanna gain a man in a village that is dead, you bury him.


can i get a translation from Flame to English?

Ferinex wrote:
vikingdragons wrote:-Pyre
The easy grave. Made out of blocks, boards, and branches, you build a pyre, put a body on it, and light it with a lit torch. After it finishes burning, there is nothing but ash, so you can reuse the ground. Possibly make it so that anyone who is nearby when it is lit gets LP as well as the lighter.


nope. would never burn the body down to ash without some type of accelerant. i just burned my dead cat on a pyre and we needed oil to make it burn proper.


you gave your cat a funeral pyre? why a cat? do you think a cat would car about your funeral after the Cat Rebellion? No? didn't think so. Give dogs funerals, they care about you. :lol:
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby Flame » Wed May 19, 2010 12:23 pm

vikingdragons wrote:you gave your cat a funeral pyre? why a cat? do you think a cat would car about your funeral after the Cat Rebellion? No? didn't think so. Give dogs funerals, they care about you. :lol:


i had a cat and YES, they care about you, simply you need to understand how they much they'r able to.

And i've wrote something with sense before, you pissed me off. Take this!! Tzk.

Image

Grrr...


1 - Only the anchestors gain lp.
2 - Max 1/3, so is useless spawn alts and kill them to gain lp.
3 - A killer don't have issue to bury anyone, he don't gain anything.
4 - but a friend of that village, gain a user that have a new chara not so noob because someone buryed his previous chara, so he have some lp from scratch.
5 - when someone bury your old chara but you have already made a new one, you gain lp, also if your new chara is already alive.
6 - i hope i was clear enough. Hanf.
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby vikingdragons » Wed May 19, 2010 7:43 pm

@ Flame
Ok, i thought that was what you where saying, but i wasn't sure. Thanks for clearing it up, and thanks for the comic, it was funny. Nice ideas, and yah, the bad guys won't bury the corpse, but they will disgrace it to prevent it from being buried and to make skeleton decorations. And if you don't get something from burying a corpse, you probably won't bury it.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby Flame » Wed May 19, 2010 8:27 pm

And if you don't get something from burying a corpse, you probably won't bury it.


The bury can't be a grinding action, so, yes, you CANT gain anything :3
But if you wanna help you'r companion (in a village usually on help each other, also between evils) you can help him :3
Bury can't fall in the grinding mechanism. The price is too high for the gameplay.
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby Shoop » Wed May 19, 2010 10:28 pm

I like this. But, that cat story went on it my head, and I want to mention now that it would be nice if you could bury animal corpses, too.
Most of the time, when I kill a fox/boar and I'm done nabbing the skins, I am left with a skeleton that I have no use for (unless I want to stockpile boneglue)

I'd like to bury the poor critters. I'd be a nice little bit of lp for not letting the resources go to waste.

(Also, I have a pet Fox. I don't know when or if he will die, but when he does, I'd like to have a ceremony instead of his body lying around... )
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby Flame » Wed May 19, 2010 11:27 pm

i wanna a fox too >< in real!

and bury an animal is ok, also gain little lp :3 we hunt animals everyday
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby vikingdragons » Thu May 20, 2010 2:11 am

Flame wrote:
And if you don't get something from burying a corpse, you probably won't bury it.


The bury can't be a grinding action, so, yes, you CANT gain anything :3
But if you wanna help you'r companion (in a village usually on help each other, also between evils) you can help him :3
Bury can't fall in the grinding mechanism. The price is too high for the gameplay.


ok, point. i didn't intended for this idea to be a grinding action, but i can see how it may become one. When (more like IF) wyrd gets implemented this would fit well with it, but maybe it can also be used for numen? after all, you are paying respect to ancestors by giving them a funeral, whether it be burying them in the local graveyard, or giving soldiers (not that we even have any unfortunately) in the field a funeral pyre.
But to dull down on grinding, make it to where if you killed the person, you can give them a funeral still, but can't get anything from it, because you killed them. And then, being a stranger might net you something if you actually bury them, but not if you just burn them. And if you are kin, you get more for burying, and some for burning.
Getting rid of animal corpses sounds good as well.

So, anyone got any more ideas? if we can get them sorted out good enough, i will update the OP.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby Phalene » Thu May 20, 2010 3:07 am

I vote that if you can get more mourners at your funeral, you get more lp bonus. I mean, in real life, for much of history hiring people to make a big fuss for you was normal. There was even professional mourners at one point. This encourages villages to give a role for noobs, and means that weaker people being protected by rangers can pay back their helpers by lp insurance, via being ready to go "Sniff, he was so awesome, man!" if something goes wrong.

Plus, after having your village torched, it would be nice to be able to gather the fallen and give them a boost.

I like the idea that burying is only really good for the dead (though building pyres and digging graves can have lp), and if we ever muster a proper war instead of griefing, the option to desecrate the body via making bone decorations like already suggested, or bury your honoured enemy/declare a truce to collect the dead is possible.
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Re: Funerals, Graves, Grave Robbers, and Skeletons

Postby exewu » Thu May 20, 2010 12:32 pm

I'm not a fan of all the LP bonuses, this is making it way to complicated.

I do love all the original idea's though. Simple grave/lavish grave/skull on a stick. I love it! You could also make the graves and skulls on a stick radiate a sort of hapiness aura (just like skeletons and ruins do right now)
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