Nightvision and Miner's Helm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Nightvision and Miner's Helm

Postby sabinati » Thu May 20, 2010 1:49 pm

the +1 industry from the hat is useless. why would you be at +4 industry? just move your slider one more and forget about it.
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Re: Nightvision and Miner's Helm

Postby kaka » Thu May 20, 2010 6:10 pm

theTrav wrote:
kaka wrote:A client could still cache every tile received, so it wouldn't matter much, I'd say.

The server could refuse to accept clicks on tiles that are not in LoS for move commands, that'd make the hack less useful.

Sure, but with the planned (I assume) continuous movement (i.e. click once, walk forever),
it wouldn't make much of a difference; unless that too was limited by your view, of course.
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Re: Nightvision and Miner's Helm

Postby Granger » Thu May 20, 2010 6:34 pm

Being unable to interact with stuff that is invisible (because of darkness) would cut it, also it would give the chance (ok, only a slim one as soon as the mine is used more than a bit) to leave the mine/cave by normal means (without teleporting) when the last lightsource died...

edit: typo fixed
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Re: Nightvision and Miner's Helm

Postby ImpalerWrG » Thu May 20, 2010 8:53 pm

Considering the fact that Pacho's extended client has nightvision, Miner's helm is widely useless.


A third party client that's intentionally cheating a core game mechanic dose not mean the item itself is flawed, for those of us who don't cheat and use the official client the miner's helm is very useful. I do not understand why the developers tolerate the existence of a client that breaks several core game mechanics and advantages a sub-set of the player base.
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Re: Nightvision and Miner's Helm

Postby Granger » Thu May 20, 2010 9:10 pm

ImpalerWrG wrote:I do not understand why the developers tolerate the existence of a client that breaks several core game mechanics and advantages a sub-set of the player base.
My guess is that a high percentage of the userbase is using a 3rd party client which gives extended screen size.

My personal opinion about it is that as long as the original client is limited to 800x600 (my Amiga 10 years ago could do better) and has no ability to disable the music (since i go deaf each time it starts playing, or have no sound from my computer at all) I will stop playing the moment Pacho's client goes away and nothing else providing solutions to these 2 problems is available.

Irrelevant of how much i like H&H, these two limitations are to severe to be accepted by me.

Should Loftar backport the screen size and music off parts into the original client i would happily use it.

Back on topic: as long as the server sends data about objects the user shoudn't normally see to the client there will be a way to exploit it. Surely you can try fascist-grade rootkit style anticheat addons, but that won't help. And would also end my relationship with H&H.

So i can only shamelessly point toward my suggestion about how to fix that.
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Re: Nightvision and Miner's Helm

Postby jorb » Thu May 20, 2010 9:23 pm

ImpalerWrG wrote:I do not understand why the developers tolerate the existence of a client that breaks several core game mechanics and advantages a sub-set of the player base.


Because they cannot do anything do prevent it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Nightvision and Miner's Helm

Postby Aleksandr123 » Thu May 20, 2010 9:41 pm

My friend used it on my computer -.- now when i use a torch, it has no effect. I am currently FORCED to use the client when i mine....
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Re: Nightvision and Miner's Helm

Postby Thijssnl » Thu May 20, 2010 9:46 pm

Aleksandr123 wrote:My friend used it on my computer -.- now when i use a torch, it has no effect. I am currently FORCED to use the client when i mine....


Or just bring up the console and type nightvision off
Only my opinion on it though :)
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Re: Nightvision and Miner's Helm

Postby sabinati » Thu May 20, 2010 10:57 pm

Granger wrote:
ImpalerWrG wrote:I do not understand why the developers tolerate the existence of a client that breaks several core game mechanics and advantages a sub-set of the player base.
My guess is that a high percentage of the userbase is using a 3rd party client which gives extended screen size.

My personal opinion about it is that as long as the original client is limited to 800x600 (my Amiga 10 years ago could do better) and has no ability to disable the music (since i go deaf each time it starts playing, or have no sound from my computer at all) I will stop playing the moment Pacho's client goes away and nothing else providing solutions to these 2 problems is available.

Irrelevant of how much i like H&H, these two limitations are to severe to be accepted by me.

Should Loftar backport the screen size and music off parts into the original client i would happily use it.

Back on topic: as long as the server sends data about objects the user shoudn't normally see to the client there will be a way to exploit it. Surely you can try fascist-grade rootkit style anticheat addons, but that won't help. And would also end my relationship with H&H.

So i can only shamelessly point toward my suggestion about how to fix that.


well loftar added sound controls but the resolution still sucks
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Re: Nightvision and Miner's Helm

Postby theTrav » Thu May 20, 2010 11:01 pm

jorb wrote:
ImpalerWrG wrote:I do not understand why the developers tolerate the existence of a client that breaks several core game mechanics and advantages a sub-set of the player base.


Because they cannot do anything do prevent it.


That's only one of the reasons though, and a fairly weak one given that loftar suggested the light hack about 10 times while he was opening up the source code...

Another, more important reason, is because sometimes the community comes up with neat ideas and good implementations that can improve the playing experience.
Loftar hates UI work, fair enough, Loftar has a limited amount of time to work on stuff, fair enough, some extras can be brought in by the community.

Unfortunately most of the extras to date have more or less been ways of cheating and to my knowledge none of them have been ported to the main client.
Here are some non cheat features though:
- My original client had external chat windows written in swing so they had full scrollable text field support including copy & paste
- Pacho's client has IRC
- Pacho's client has notification of when chat windows are updated
- Pacho's client had clickable URL support as well as non standard (but quite functional) copy and paste
- Both clients had the ability to increase screen resolution & viewable area (debatable cheating)
- My prototype for jackard had a new UI layout (primary difference being the way the grid menu works)
- Pacho's client has multiple button panels
- The russian client has a mapping function that makes navigation a lot easier for players (debatable cheating)
- My original client fixed the most prominent text crash bug a lot earlier than the main client fixed it, could have done some serious exploiting with that one, could have taken out WV solo ;)
- My original client had craft all about 4 hours before loftar implemented it :P
- Darki's client has semi-transparant trees and buildings (debatable cheating)
- One of the abandoned branches of my code has some preliminary code for auto harvesting (back before modal harvesting was implemented)


So there's plenty of stuff going on that isn't 100% cheating that the dev's just aren't clamping down on
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