King/Queen of H&H

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: King/Queen of H&H

Postby Brickbreaker » Thu May 27, 2010 5:49 pm

squfar wrote:
Brickbreaker wrote:-Be put on just like how you put on a gauze

Agreed

:D

squfar wrote:
Brickbreaker wrote:-Not be able to be stored in your inventory or stored in a storage medium (your either wearing it or it's on the ground)

This doesn't make any sense and seems pointless and trivial.

I didn't want people to store it in altvaults or place it in some far away from home secure place and retrieve it easily when needed.
Which would mean having the crown is a curse and a burden upon you and your village.

squfar wrote:
Brickbreaker wrote:-Do absolutely nothing at all (unless the devs want it to)

Seems a bit stupid to include an in-game item that would make somebody a King or Queen of the entire hearthlands if it is merely cosmetic.

I suppose your right that a buff would be a nice incentive, however if you actually bothered reading then maybe you would have noticed that I didn't assert that
it shouldn't be able to do anything. This is why I'm having the idea that your just here to troll but anyway.....

squfar wrote:
Brickbreaker wrote:-Not be craftable

This doesn't make any sense and seems really dumb. I guess what you're saying is that there should be only one "King's Crown" so to speak, but if you are going to include crowns they should be able to be made much like any other item. Having easier to make crowns such as Bone Crowns, and the more complex Bronze Crowns and what have you, just make it so only one crown actually effects the wearer and gives them King/Queen status.

If it's craftable then not only does it destroy it's value, but it also takes away the whole point of my idea. I want people fighting wars over this thing... if it's
craftable then noone will bother themselves to raid someone or trade large amounts of valuables for it. Just look at dragon's helms, at first I thought that it will be a long time before I see just one person wearing it but after looking at the Killville thread it seemed as if it was just another piece of armour. NOT CRAFTABLE!

squfar wrote:
Brickbreaker wrote:-Leave your character visible and just standing there from when you logged out. So if you logged out in the middle of the woods, then your avatar just stands there

Useless addition.

Again this is to stop altvaults. If I found the crown I would make an alt, store it in it's inventory, log out and bring it out when I need it, thats not what we want

squfar wrote:
Brickbreaker wrote:-Make it so you can't be killed without a scent but the crown can be stolen off of you by any random noob

This makes no sense and needs to be re-worked, kings and queens all throughout history have been killed off and their murderers surely didn't require any scent. Why make it easily stolen if the wearer is unkillable? Why not just put in forcefield technology while you are at it since this is basically what you are describing.

I wanted risk but not enough to make everyone not want it completely. There are alot of things that don't make sense in H&H because it's a game and some
things need to be done for gameplay purposes.

squfar wrote:
Brickbreaker wrote:-Be tracked down by anyone, anytime, anywhere by simply using a special craftable scent that is very easy to make

So what you are saying is that the Crown would be used solely for simple meta-game purposes, giving people something to do without really affecting anything? Why make it a crown then why not make it a special Fox's tail or something.

It can be whatever the fuck you want, its my concept that I'm trying to push not my idea.

squfar wrote:Using a crown evokes images of a person who rules over other people, this would be impossible to enact in-game save for the roleplayers out there who would gladly play along, however the number of griefers v. role-players probably weighs heavily in the griefers favor. If you are going to add this I say go ahead because I'd be glad to steal the crown and take it to the most southern point of the game world forcing my pursuers to waste a great deal of time and effort for no apparent reason.

A griefer can only go so far with this idea, and once he does someone would eventually find it anyway. The real fun comes in when a strong village has it and other villages want it too.

squfar wrote:Also if the Crown wearer is invulnerable while they wear it, but the crown is easily stolen, all I can imagine is people running around each other in circles trying to steal the crown

Thats the point, but it stops when a big village has it and keeps control of it for a period of time until someone has the bravery to take it away.

squfar wrote:Moreover, someone simply stealing the crown and then killing the previous crown-wearer.

:roll:
Brickbreaker wrote:-Make it so you can't be killed without a scent but the crown can be stolen off of you by any random noob
Brickbreaker
 
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: King/Queen of H&H

Postby Peter » Thu May 27, 2010 6:27 pm

Squfar, you're missing the entire point of the item. It's not just another random +1 stat, it's "ability" would be that it IS unique. It's not craftable in the same way that excalabur is not craftable- you could make something that's the same shape and out of the same material, but it's not THE Crown, not THE Sword.

I agree that some powerful "in-game" bonus needs to go with this, and Learning bonuses (being a temporary boost that can have permanent, lingering effects) are one of the most powerful ways to reward people. However, being the one who has the Crown has semi-tangible effects on it's own. For instance, by having the Crown, you immediately prove that you are able to hold onto it. If it provides such a great tangible bonus that everyone would want it, that means that you are the most powerful character in the world- or at least, no one more powerful has come by yet.

However, if you can never permanently log off with the crown, then people will just put the alt-king in the basement behind ten brick walls. I would argue that it should be a bit different. you can log off normally, but, once every 24 hours, you may log in and "reign", which must be done outside or at the town idol. Everyone nearby (except those that are targeting or othewise in combat with you), and your kin, town, and party, recieves a fraction of your LP, or else some bonus relative to your LP/psy/cha*int*psy. Thus, only the most powerful characters can make use of the crown adequately. If you fail to "reign" for three days straight, the crown is lost and vanishes, to reappear somewhere in the wilderness or a cave or somewhere else.

If the king dies, the crown is dropped immediately and may be taken, without crimes enabled, by anyone. If you log out with the crown in your inventory, but haven't yet worn it, it drops to the ground and can be located as if it is the king. But beware; the crown is heavy, but once it is worn, it may not be removed.

The king may be located by consuming something- possibly gold, possibly a dream, possibly numen- and using the skill "fealty" (this ability is usefull even for peace because you may ask the king to make you a minor noble, or in other words, kin you). This skill unlocks the skill "traitor" which is a relatively cheap black skill and allows you to attack the King, even without murder/anger. It's one thing to attack another peasant in cold blood, but quite another to attempt to sieze the throne! We want the king to always have a low level of threat around them.

So, high-level characters would seek this Crown and appear in public while wearing it, reigning over the people of his village, and having to hold that crown from the many enemies that would come for it.

It would attract griefers to the King, but the king will be a powerful player, and able to deal with this. As a result, the Griefers will spend less time attacking the weak, so a net benefit.

The idea of a griefer getting hold of the crown is unlikely. For one thing, if they do find an exploit, it would be easy to resolve it for one character. If a player happens to be legitimately strong and holds the crown, well, they are playing legitimately, so they aren't really griefing, now are they? And if a weak greifer takes the crown, then someone else will take it from them. Circle of life.
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: King/Queen of H&H

Postby ThirdEmperor » Fri May 28, 2010 8:10 am

If all you had to do is walk to the villag idol then i'd just wall the king in with the idol. Better way to do it iz this, once a day the crownbearer can give a speech. While he is giving a speech anyone can walk up and swear fealty to him, gibing them a learning increase equal to the crownbearers cha+int. This way people will actually have a chance to take tje crown, as the current nearer will have to apear in public.
ThirdEmperor
 
Posts: 592
Joined: Tue Feb 16, 2010 9:44 pm

Re: King/Queen of H&H

Postby aso11 » Thu Aug 12, 2010 2:29 pm

Is anyone else thinking "Assassin's Creed"?
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
User avatar
aso11
 
Posts: 825
Joined: Wed May 12, 2010 11:45 pm
Location: Somewhere over the rainbow

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: ChatGPT [Bot], Claude [Bot] and 2 guests