Lurking in the Shadows

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Lurking in the Shadows

Postby burgingham » Wed May 26, 2010 10:39 am

The whole rangers stuff, especially the cape come to mind. Would give them a little more use.
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Re: Lurking in the Shadows

Postby niltrias » Wed May 26, 2010 1:02 pm

Sounds good to me, especially (as theTrav pointed out) the idea of giving more use to light sources. Do this, and stop animals from aggroing people in firelight, and you would have a lot more reason to use fires and whatnot, especially for newbies.
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Re: Lurking in the Shadows

Postby Avu » Wed May 26, 2010 5:15 pm

Will your marvelous idea include a slot for a torch as well one that doesn't take both hands you know the ones you need for sword and shield or scythe or whatever? Will the daily server crashes also stop fucking candelabra? Will the right radius be larger than a crappy joke?
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no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Silent walker

Postby kasheglot » Fri May 28, 2010 12:12 am

Today the only way to stay alive in the battle is to have a lot of strength, melee/unarmed and a very good armor. I think there's a lot of other ways to stay alive irl. One of them is to stay hidden.
Let us assume a1 and s1 are your agility and stealth, a2 and s2 are your opponent's agility and stealth.
k=sqrt(abs(a1*s1-a2*s2)).
The one with small agility*stealth won't be able to target the other if he is more than 500/k tiles away. Also if one gets 500/k tiles away and he didn't initiate the battle, it (the battle) will end immediately and so the one will be able to escape. That will make an alternative way of staying alive. :)

P.S. Values are approximate and again sorry for my English.
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Re: Silent walker

Postby vikingdragons » Fri May 28, 2010 12:25 am

kasheglot wrote:k=sqrt(abs(a1*s1-a2*s2))


math hurts :cry:
what is 'k' and 'sqrt' and 'abs'?
but i think i kinda~sorta understand :?
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