Mushrooms & Opium vs. New World Tech

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Mushrooms & Opium vs. New World Tech

Postby Chakravanti » Thu May 27, 2010 4:05 am

DatOneGuy wrote:If we ever get crack cocaine, I hope it quadruples CON. :o

s/con/str

squfar wrote: As for addiction. It is simply solved via a debuff of some sort if you don't take more of the drug. Can be set to wear off once the debuff times out; possibly a few days. Very simple. Just wait out the debuff and you are back to sobriety.

I like this. The buff from drugs should provide dimishing returns for a given period of time on a scale (so that use is always cumulative but becomes miniscule over time). Addiction should be something that debuffs and you can use the DOC to compensate for the debuff but it just makes the addiction debuff higher.

You should be able to sustain a very long period of 'buffed' status that has values worth buffing. The progression should be sustainable for a long time and also require at least an IRL week for the debuff to wear off.

Rates & buffs should also be affected by DOC as I mentioned and method of consumption (ingestion vs. inhalation). Inhalation should provide greater benefits but ingestion should provide a better cost:benefit ratio.

As far as the 'pain' factor imho having opiates should reduce combat performance but increase con. It would be used as an after-battle treatment for recovery not an in-battle buff (like...coca or qat might).
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Re: Mushrooms & Opium vs. New World Tech

Postby Blxz » Thu May 27, 2010 4:40 am

Chakravanti wrote:
squfar wrote: As for addiction. It is simply solved via a debuff of some sort if you don't take more of the drug. Can be set to wear off once the debuff times out; possibly a few days. Very simple. Just wait out the debuff and you are back to sobriety.

I like this. The buff from drugs should provide dimishing returns for a given period of time on a scale (so that use is always cumulative but becomes miniscule over time). Addiction should be something that debuffs and you can use the DOC to compensate for the debuff but it just makes the addiction debuff higher.


Glad you like the suggestion. However I am fairly sure that I suggested the idea of addiction and debuffs and not squfar. He was against the idea. Check back a few posts.
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Re: Mushrooms & Opium vs. New World Tech

Postby squfar » Thu May 27, 2010 4:44 am

Going back to my associate "fistintinyass" idea about making real-time pooping a viable option, i think we should be able to make and huff Jenkem in-game which would send the character into a wild psychosis and give them a temporary strength and combat ability bonus so that they could destroy the world!!!!

Blxz wrote:Glad you like the suggestion. However I am fairly sure that I suggested the idea of addiction and debuffs and not squfar. He was against the idea. Check back a few posts.

This is true I merely suggested that sobriety should be applied to the characters if addiction is to be implemented as well.
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