Change stats used for the symbel

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Change stats used for the symbel

Postby burgingham » Thu May 27, 2010 1:06 pm

Posted that in the wrong thread: Well all those arguments against my suggestion still don't adress the problem that only the towns smith will be crafting napkins and wooden plates, because it is just the most effective way to go. I personally think it should not be one of the smiths task to decorate tables...
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Re: Change stats used for the symbel

Postby arriel » Thu May 27, 2010 3:04 pm

Artistic inclination alone is not enough to craft good stuff irl.
Maybe make it so that, say, napkin is affected not by PSY only, but something like (PSY+DEX)/2, because sewing itself is DEX-based, etc.

*or better yet (PSY+2DEX)/3 or something ><*
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Re: Change stats used for the symbel

Postby DatOneGuy » Thu May 27, 2010 3:11 pm

Sounds promising. PSY shouldn't be big enough to be considered a major part (1/2 the formula) however it should hold some weight, something like (Psy +2dex+ 2sewing)/5 would seem to work. Would need to be tweaked but having PSY inserted into whatever the regular formula would be instead of replacing the 'stat' seems a better option.
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Re: Change stats used for the symbel

Postby sabinati » Thu May 27, 2010 3:49 pm

something like the cube root of psy, dex and the appropriate crafting skill would probably make the most sense.
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Re: Change stats used for the symbel

Postby Peter » Thu May 27, 2010 5:59 pm

JORB U CHANGE GAME NOW IT BAD BECAUSE IT NOT SAME!

NXT TIM CHANGE GAME SO IT R TEH SAME AS B4. TXS.
Surprise.
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Re: Change stats used for the symbel

Postby jorb » Thu May 27, 2010 6:01 pm

Psy is not the only stat that affects those crafts. Dex + sewing is still relevant to the cloth recipes, and carpentry to the wood stuff. Anyways, I see this more as your problems than mine. (Didn't Sodom even announce that it had stopped buying cavebulbs, ffs?)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Change stats used for the symbel

Postby Escaleone » Thu May 27, 2010 6:22 pm

Just to chime in, the 50% psy suggestion sounds appropriate to me...not that I have any idea what the formula is now. Beyond that, I assume villages can bake up some clams and RoBs at their feasts, even if they don't like hiring spelunkers.
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Re: Change stats used for the symbel

Postby burgingham » Thu May 27, 2010 6:40 pm

jorb wrote:Psy is not the only stat that affects those crafts. Dex + sewing is still relevant to the cloth recipes, and carpentry to the wood stuff. Anyways, I see this more as your problems than mine. (Didn't Sodom even announce that it had stopped buying cavebulbs, ffs?)


Well we don't really have a problem, because we have an awesome smith. He probably makes way better stuff for the table than any dedicated taylor or carpenter ever could. That's what strikes me as wrong with the whole thing. But I guess you have a point that those guys could just raise their psy. Except they won't because there is no need to.
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Re: Change stats used for the symbel

Postby jorb » Thu May 27, 2010 8:54 pm

If what you are saying is that they should be balanced more by their skills than by psy, I might be able to buy that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Change stats used for the symbel

Postby Sarge » Thu May 27, 2010 8:59 pm

jorb wrote:If what you are saying is that they should be balanced more by their skills than by psy, I might be able to buy that.


OK, then that is what he said ;)
factnfiction101 wrote:^I agree with this guy.
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