by Sarge » Sat May 29, 2010 8:04 am
The idea is that, if the spawning system is to remain, that you only spawn in a region where you can survive with noob starter gear (cold, moderate & warm). Gear would have climate resistance stats or temperature resistance stats so that some gear will assist (but not completely negate) the harshest effects of either freezing blizzards, or the hot dessert sun.
But, this one I personally like most: You could have a belief slider for weather tolerance "Cold-Warm". To state the obvious - the more you slide towards Cold, the more natural resistance your toon has to colder weather and with the gear resistance added, you would be able to survive and live in freezing glacier regions, and visa versa for desserts.
So yes to a previous post, desserts, not tropical beaches, the coconuts were rather about them being found in rare oasis' of dessert regions, since this region could have a serious scarcity of water, that would have a q penalty too, making that it's major challenge, but gold presence it's reward.
Edit: Slider, forgot to mention that sliding towards cold would mean that you would be even less tolerant to warmer regions and at full Cold you could even take penalties in warm regions and hot regions even with the correct gear would be intolerable... and vise versa.
Last edited by Sarge on Sat May 29, 2010 9:40 am, edited 1 time in total.
factnfiction101 wrote:^I agree with this guy.