More Buildings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More Buildings

Postby Flame » Tue Jun 01, 2010 10:36 am

to avoid town builded by a single person, could be enough give differents chanche on he building.

Example - Magazine Building.

1 - Hole in ground for few peoples, it keep meat and seeds safe and fresh.
2 - Leather tent with big hole underground. For more free space, not so hard to build.
3 - Little Wood Magazine, "Not so little" to be build by a single person if he don't need. Ok, maibe someone will build it anyway, but not the whole hh.
4 - Stone Magazine With Underground Hole Inside. C'mon, you need to be really a town to need it, and to build it. :3


(Maibe i have give too many builds for the same type..her..well, it was just and example.)
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: More Buildings

Postby Thijssnl » Tue Jun 01, 2010 10:55 am

Flame wrote:to avoid town builded by a single person, could be enough give differents chanche on he building.

Example - Magazine Building.

1 - Hole in ground for few peoples, it keep meat and seeds safe and fresh.
2 - Leather tent with big hole underground. For more free space, not so hard to build.
3 - Little Wood Magazine, "Not so little" to be build by a single person if he don't need. Ok, maibe someone will build it anyway, but not the whole hh.
4 - Stone Magazine With Underground Hole Inside. C'mon, you need to be really a town to need it, and to build it. :3


(Maibe i have give too many builds for the same type..her..well, it was just and example.)


Sounds good, +1
More buildings of the same type isnt bad as long as they are not identical.
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: More Buildings

Postby Teme » Tue Jun 01, 2010 11:29 am

Flame wrote:to avoid town builded by a single person, could be enough give differents chanche on he building.

Example - Magazine Building.

1 - Hole in ground for few peoples, it keep meat and seeds safe and fresh.
2 - Leather tent with big hole underground. For more free space, not so hard to build.
3 - Little Wood Magazine, "Not so little" to be build by a single person if he don't need. Ok, maibe someone will build it anyway, but not the whole hh.
4 - Stone Magazine With Underground Hole Inside. C'mon, you need to be really a town to need it, and to build it. :3


(Maibe i have give too many builds for the same type..her..well, it was just and example.)


+1 !
Plaah ~Image
User avatar
Teme
 
Posts: 97
Joined: Mon Apr 19, 2010 5:21 pm

Re: More Buildings

Postby arriel » Tue Jun 01, 2010 12:51 pm

What, having to click on doors again and navigate inside of the cramped building? awful idea imo. I`m totally against it.
Would work only if it gives some bonuses to what`s inside, but even then... meh.
User avatar
arriel
 
Posts: 221
Joined: Sun Mar 07, 2010 9:40 pm

Re: More Buildings

Postby OvShit » Tue Jun 01, 2010 12:54 pm

arriel wrote:What, having to click on doors again and navigate inside of the cramped building? awful idea imo. I`m totally against it.
Would work only if it gives some bonuses to what`s inside, but even then... meh.

Well, anvils on the ground are much better, right?
That would allow us to have less mess.
OvShit
 
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: More Buildings

Postby Flame » Tue Jun 01, 2010 1:01 pm

i find boring have the same build for everything. Click on a mansion or click on a magazine isn't different, but i feel lesser bored and it is nicer.

(And remember that, for now, we don't have food decay..but it will happen someday, so we'll need some way to defende our food.
A nice way could be a build, a faster way could be a tool.
Have both way could be Cool.

An english rime, wow! I've emproved myself! XD)
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: More Buildings

Postby arriel » Tue Jun 01, 2010 1:18 pm

OvShit wrote:
arriel wrote:What, having to click on doors again and navigate inside of the cramped building? awful idea imo. I`m totally against it.
Would work only if it gives some bonuses to what`s inside, but even then... meh.

Well, anvils on the ground are much better, right?
That would allow us to have less mess.


It is "less mess" for ppl that don`t use them constantly, and "pain in the ass" for those who do.
Anvils are not needed that often, so it`s probably ok. But smelters? with usual kickass amounts of ore, boats, chests - you must be kidding me.

---

I can imagine it`d work if smelter interfaces are connected to the outside, like, the smelter is built in the wall of that building and can be accessed either from outside or from outside AND inside, and anvils and crucibles go into adjacent inside room of the building. But I don`t see how that improves "mess" that much.
User avatar
arriel
 
Posts: 221
Joined: Sun Mar 07, 2010 9:40 pm

Re: More Buildings

Postby Flame » Tue Jun 01, 2010 1:24 pm

well, keep tools inside is usefull to keep them safe from decay, BUT, until we'll not have tons of tools for the same skill, we don't need Each type of building (imo).

House - General WorkHouse - Crops Storage - Meat/Food Magazine

Coul be enough in this H&H. I can't imagine more usefull buildings until we'll not have more tools and skills and and and...

Add more buildings become pedant, i think. Anyway the idea of more buildings is nice, just avoid the exageration.
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: More Buildings

Postby Grog » Tue Jun 01, 2010 1:56 pm

+1 to flame
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: More Buildings

Postby OvShit » Wed Jun 02, 2010 11:16 am

Flame wrote:well, keep tools inside is usefull to keep them safe from decay, BUT, until we'll not have tons of tools for the same skill, we don't need Each type of building (imo).

House - General WorkHouse - Crops Storage - Meat/Food Magazine

Coul be enough in this H&H. I can't imagine more usefull buildings until we'll not have more tools and skills and and and...

Add more buildings become pedant, i think. Anyway the idea of more buildings is nice, just avoid the exageration.


Maybe stables.
But yeah, that would be enough.
OvShit
 
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest