Dondy wrote:You can proposition anybody. Of course they can also turn you down.
I'm not entirely sure the dev's would be eager to design a game with rape in it.
Why not? They have murder and theft.
Dondy wrote:You can proposition anybody. Of course they can also turn you down.
I'm not entirely sure the dev's would be eager to design a game with rape in it.
Ferinex wrote:Dondy wrote:You can proposition anybody. Of course they can also turn you down.
I'm not entirely sure the dev's would be eager to design a game with rape in it.
Why not? They have murder and theft.
trollfairy wrote:Well, if babies will ever get implemented, the transition from a baby to a toddler should require a certain Slavic ritual to be performed.
To put it simple - you need to put babies into a hot oven for a while - to "bake" their new fate.
trollfairy wrote:Well, if babies will ever get implemented, the transition from a baby to a toddler should require a certain Slavic ritual to be performed.
To put it simple - you need to put babies into a hot oven for a while - to "bake" their new fate.
Jfloyd wrote:What if the player is Jewish?
Dondy wrote:You can proposition anybody. Of course they can also turn you down.
I'm not entirely sure the dev's would be eager to design a game with rape in it.
Erik_the_Blue wrote:Dondy wrote:When the toddler has gotten enough food and experience it will become a child. The child can be played as an alt of the main character (whoever has supplied the most food) and if the main character is killed or retired will inherit all the main's attribute's, hearth etc. This is how players who are all change can have reincarnation.
(My emphasis.) Doesn't this potentially break the risk-reward spectrum for tradition/change? Players who are willing to put in the effort to fully go through this process not only gain the benefits from full tradition, but also get LP from the various steps in the process (i.e., producing food, etc.) which is further increased by the change bonus. Granted, there is a cost due to the effort involved, but the gain is tremendous (all benefits of tradition *and* change, plus being able to move sliders beyond 10). Basically, anyone in a secured, settled part of the map would have no reason not to go full change and raise a kid, whereas those elsewhere take a significant risk just by being at full change, much less gathering the resources necessary for this.
Raephire wrote:Dondy wrote:You can proposition anybody. Of course they can also turn you down.
I'm not entirely sure the dev's would be eager to design a game with rape in it.
Rape occured quite often in this games setting.
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