Ocean Voyages

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Ocean Voyages

Postby Vigilance » Fri Oct 08, 2010 3:19 pm

refuge wrote:I am pro continent-based map.

I've heard that fast travel won't be here in world 4, so I think an ocean would open many new opportunities, much more localized trading, and the use of better ship voyages.

Think about it this way: instead of crossroads, ship ports can be created.

Say Port A is on one side of the sea, and Port B is on the other. Someone is able to "connect" the two, and auto-sail there.

And for ships?
I think someone like a large ship could be created; one where people could walk around, possibly with a deck, multiple rooms and such. The ships would be set up somewhat like how inside houses are set up, that is, as a separate entity. You wouldn't be able to leave the ship while it's in transit, of course, and you could possibly fish for food and such (or just bring some containers onto the ship).

Then you could have fun traveling on the sea with your friends :D

Oh, you could also sail normally on oceans, I suppose, the above would be a monster that takes things from point A to point B -- maybe if it's possible to bind the player onto the ship, it could be set up differently, rather than being like inside a building, it could be an object like a sail boat, and the "driving" player could sit by the wheel, and the camera shifts to the front of the boat, where you can control it (if you really wanted to). Or just have other, smaller boats that work like wagons to sail.


this is by far the best way to explain what i've been desiring

boats that you can inhabit and live upon, host feasts upon, or even go renegade as a pirate upon. this would counteract how supposedly useless an ocean would be, because you could simply just have a huge camp on the ocean made of boats, or something like that. :lol:
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Re: Ocean Voyages

Postby Jackard » Fri Oct 08, 2010 8:45 pm

Potjeh wrote:
Jackard wrote:The developers have responded to similar suggestions in the past by stating that they wish the setting to remain slavogermanic and that polar or tropical regions would not be fitting.

But isn't like half the Sweden above the arctic circle?

Take it up with them, not me. Their stance seemed pretty firmly 'no'.
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Re: Ocean Voyages

Postby burgingham » Fri Oct 08, 2010 9:00 pm

I don't think this is entirely true. I recall loftar saying that he would be open for completely new scenarios H&H could take place in.
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Re: Ocean Voyages

Postby sabinati » Fri Oct 08, 2010 9:13 pm

consider that the current "huge" world is 45km x 45km, or 2025 sq km, roughly the area of a large city. sweden is 410934 sq km.
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Re: Ocean Voyages

Postby aso11 » Fri Oct 08, 2010 11:14 pm

sabinati wrote:consider that the current "huge" world is 45km x 45km, or 2025 sq km, roughly the area of a large city. sweden is 410934 sq km.

This XD
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Re: Ocean Voyages

Postby Potjeh » Sat Oct 09, 2010 12:59 am

With seas as simply negative space, you can have an arbitrarily large world without additional strain on the server.
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Re: Ocean Voyages

Postby BlueFire » Mon Oct 11, 2010 7:27 pm

Love it!

Although we would have to have big boats that can store even more then wagons. And we would have to have pirates too.
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Re: Ocean Voyages

Postby BWithey » Tue Oct 12, 2010 11:17 am

BlueFire wrote:Love it!

Although we would have to have big boats that can store even more then wagons. And we would have to have pirates too.


Frankly, the largest boats should be able to *STORE* a Wagon or Wagons.
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Re: Ocean Voyages

Postby Gotrek64 » Tue Oct 12, 2010 12:02 pm

I want! would make mapping much more interesting

Boats: I want these too but would make game seem more like bounty bay online
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